Search results

    1. Zyrr

      Cake Build Server - The Most Delicious Build Server [Whitelist]

      dec 2 event machine broke
    2. Zyrr

      A Solution To Flying Spaghetti Monsters

      Log onto LvD or Brierie and fly around some, visit some homebases. It's not my responsibility to explain to you things you would and should already know as a prerequisite for discussion.
    3. Zyrr

      A Solution To Flying Spaghetti Monsters

      If you played on multiplayer servers you'd be well aware, which is really the crux of the overarching argument of "theory versus practice" that has come up now that, suddenly, everyone and their mother is an expert in the so-called "spaghetti ships". If you'd like to test it, be my guest - take...
    4. Zyrr

      A Solution To Flying Spaghetti Monsters

      But that's also wrong - in fact, it's pretty much the opposite of correct. Spaghetti isn't the worst possible case of performance hits from block rendering, and really it's not even that close. Considerably complex dense ships exist that are significantly worse on performance than "spaghetti"...
    5. Zyrr

      A Solution To Flying Spaghetti Monsters

      You want to play the "iamverysmart" role, and that's fine, but let's be real, because interpreting things literally just so you have something to say is a way to garner attention and very little else. You mean here that I said it's a solution to all client performance issues, which I didn't -...
    6. Zyrr

      A Solution To Flying Spaghetti Monsters

      Matt_Bradock I'd make a fair wager my computer is less powerful than yours. It's just very silly to imply that spaghetti ships are any different client performance from the hordes of poorly designed titans that infest the four remaining multiplayer servers like malignant tumors. Matt of all...
    7. Zyrr

      A Solution To Flying Spaghetti Monsters

      Not exclusive to spaced out ships. Traditional ships I have stress my client out from exposed block faces more than the spaced out ships I have. Now, if you were to say that the much greater amount of chunks that need to be loaded stress out player clients more than contemporary ships of the...
    8. Zyrr

      NASSZONE Starmade Servers

    9. Zyrr

      StarMade Dev Blog 17 November 2017

      Well, the number one thing I wanted changed was docked hull, because at the time it disallowed EMP and stop from transferring down the chain + the performance issues, but since all of those are resolved or are nearly being resolved... I don't think 100% shield sharing fixes docked hull, esp...
    10. Zyrr

      StarMade Dev Blog 17 November 2017

      I demonstrated what now to you?
    11. Zyrr

      [power 2.0] Docked Armor (not shields) solutions and ideas

      I was going to ask you the same thing, since you don't understand the concept and just said you don't intend to figure it out either. Docked armor doesn't make a mockery of any game concepts and what you think it can do versus what it actually does is much, much different. As it stands right...
    12. Zyrr

      [power 2.0] Docked Armor (not shields) solutions and ideas

      It does, that was fixed months ago It's not double ion it's more like 60% and then another separate 60%, but yeah agree There's a bunch of other good things about it, some of it is easy to fix some of it isn't. Separate passives are a big one
    13. Zyrr

      [power 2.0] Docked Armor (not shields) solutions and ideas

      What I'm saying is that's not exclusive to a floating turret. You can do the exact same thing, this turret being way off in the distance, with a traditional turret docked to a mothership that's spaced out. There's inherently no difference between a floating turret and a traditional turret EXCEPT...
    14. Zyrr

      [power 2.0] Docked Armor (not shields) solutions and ideas

      veilith = kulbolen They don't gain any exclusive benefits from free floating that a colliding turret can't have. The ONLY exclusive benefit it has is that it's way less laggy, which is the opposite of a bad thing? That's a really good thing. Firing arc, spread out systems etc can be...
    15. Zyrr

      [power 2.0] Docked Armor (not shields) solutions and ideas

      Not exclusive to free-floating or gyro turrets Don't know what this sentence was supposed to imply. Free floating turrets aren't any better than colliding turrets besides in server stability, which is a good thing...? So do you mean like gyro turrets or turrets that just float off the...
    16. Zyrr

      [power 2.0] Docked Armor (not shields) solutions and ideas

      GnomeKing Lecic Dire Venom could you explain why you gave veilith's post a disagree? it's correct in all respects
    17. Zyrr

      My two cents on encouraging PvP conflict in a stagnant universe

      No that's 100% what would happen right now, and the natural inclination that most people have. It doesn't help that credits are basically worthless these days short of spawning stations and ergo acquired less frequently, so it's always bartering - and if you don't have what somebody needs...
    18. Zyrr

      StarMade Dev Blog 17 November 2017

      Lancake Just wanted to point out that claiming you knew about exploits and meta directly contradicts you asking us to explain them to you. There's not anything to gain by doing that and it's far more graceful to admit you don't have much knowledge in X area and ask for guidance. It also helps...