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    1. Captain_Boroski

      Compact logic for automated airlock.

      Sophisticated but compact airlock that simulates de/pressurization. Amount of logic-related blocks: 30. Without logic for light indicators: 29. Without logic to reset button state: 28. This iteration does not include the airlock doors or rails. Trigger Area controller can be used to trigger...
    2. Captain_Boroski

      Rotating radar dish

      Since there's a rotation mechanism coming in the next update I might as well reveal this thing that I made long goddamn time ago. GLORY ARSTOTZKA ONE STEP AHEAD EVERYONE FOREVER AND EVER
    3. Captain_Boroski

      Trigger area blocks & trigger controller not working

      The trigger controller block linked to trigger blocks fails to activate regardless of who enters the spot with trigger block in it. It only activates when a player activates it manually.
    4. Captain_Boroski

      GL_INVALID_OPERATION

      In advanced building mode, when trying to adjust a block, changing it's direction, an error message pops up saying "GL_INVALID_OPERATION". Clicking retry returns me to the game and the block has turned. Changing the direction again causes the same error to pop up. However turning the same block...
    5. Captain_Boroski

      Pressing Ctrl causes you to switch to a turret when having multiple turrets on a ship

      I have a ship that has easily over 30 turrets and for some reason, the Ctrl button which by default is used to rotate your ship, instead of doing so transfers myself from the ship to attached turret. This is really, really bothersome. I have lost count on how many times I have been going full...