Search results

    1. N

      StarMade is greenlit

      Woo! That is awesome Schema! Prepare for an assload more money heading your way! :D
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      An urgent message from Blitzwing!

      ### SOURCE: ### ### RECIPIENT: ### ### TIMESTAMP: ### ### MESSAGE BEGIN ### Hey . I \"found\" this encoded message being sent from one of those fancypants science ships investigating this \"purple stuff\". What with the info blackout all these big corps are enforcing I thought you might be...
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      Starship Boosts

      I am not sure on this. How about a block that only works with ships with less than 100 mass, and allows short boosts forward and quick barrel rolls but has a 10+ sec cooldown each time you do a boost or barrel roll. The reason I think it should work only under certain mass is because I don\'t...
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      -----[ Idea For A Better Power System ]-----

      No offence, but I get the impression that you don\'t quite understand the current system. There is a way to drastically increase recharge rates via block placement, and tightly packed, but not touching, groupings of power blocks. In a 5x5x5 cube I can get 15k+ regen with 3 groupings. A solid...
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      Ship shutdown

      +1 to this idea.
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      Blitzwing's Guideline to Ship Classifications!

      I like this a lot, good work! Just a few things I wanna say: Corvettes are usually smaller than Frigates, but bigger than fast attack ships (fighters, bombers) according to official Naval designations, and many official \"lores\" of games containing ships of sea and space. Within designations...
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      Accessing Item Description outside Shop

      Idea: A new keybind you can press when either looking at a block (crosshairs on it) and/or hovering over it with your mouse in your inventory/storage that would open up a description window. Call it the \"inspect\" button.
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      Races- Using factionwide custom texture packs

      Yes, I like this, allow me to make more of my things different shades of grey/black and green. =D Ohh, how about faction wide player skins? Optional per player of course.
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      How does one safely land and take off on planets??

      http://en.wikipedia.org/wiki/Screen_tearing Though for planets I find the smaller the ship landing, the better. Also helps if the ship has a fair amount of flatness to the bit that is actually landing. I\'ve had instances of landing a ship, quitting, and logging back in to find the ship -600 on...
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      Gravity on Ships

      Aw, but its fun for high speed orbital drops onto planets! xD
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      Allow orientation of planet blocks to be changed with Ctrl .

      Hopefully if something like this is added we will get the textures to all fully rotate properly, unlike what we have now where its only \"sort of\". Rotate some missile launchers and you will see what I mean.
    12. N

      Looting items in space

      Would being able to link plexstorage blocks to salvage beams/computers be an idea? Autofill chests before inventory.
    13. N

      Looting items in space

      As it stands it seems to be pretty dodgy. From what I can work out you can only loot items in space (drops from pirates) with a core of a ship, not just any part of the ship, and not floating around in your spacesuit. I think this should be changed to make any part of your ship pick things up...
    14. N

      Calbirian Swarms Combat Trials Microships

      Oooh hey this sounds like a ton of fun. I\'m in!
    15. N

      Allow orientation of planet blocks to be changed with Ctrl .

      Oooh, like a Halo? Freaking awesome idea... Now I want to build one. =D
    16. N

      weapon group linking

      It is a pain having to relink every weapon block to the computer you want one by one, but at least we have the mass delete and place tools working now. I\'ve found they help massively.
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      Rolling in Space-Suit

      Oooh that is a great idea Schema. I\'m looking forward to this =D
    18. N

      lag

      All of the above. Rubberbanding, freezing, and lots of \"server doesn\'t answer 5sec\" red boxes.
    19. N

      Intra-ship/site-to-site transporters for large ships or bases

      That is an incredibly large ship... how big are the sectors again? xD
    20. N

      Intra-ship/site-to-site transporters for large ships or bases

      Yeah, I like the idea of teleporters. Would they be linked in pairs, or all linked to a \"network\"? EG: Tele1 will only link to Tele2, and Tele2 only links with Tele1... OR Tele1 links to every tele (2, 3, 4, 5, etc) and the same with all the other Teleporters. I\'m thinking if they are all...