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      make EMP great (again?) Lets make it more sophisticated!

      EMP effect Ideas for new power system Hit on shield = decrease shield regen by a moderate amount Hit on armor = decrease reactor power by a trace amount Hit on thruster = decrease thruster capability by moderate amount Hit on weapon = weapon charge delayed by a moderate amount Hit on...
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      weapon effect idea -explosive effect-

      I have been playing with World of Warships for awhile and thought, "these AP bullets are real fun to use!" And then I thought this thing might give a lot of depth on weapon damage optimizations, so, I am proposing this. Explosive effect ===> Makes bullets explode inside a ship! Whenever an...
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      Rejected Piping your ships - connect everything using pipes

      I propose to make a power pipe to send power to everything in a ship. Power grids I think it is safe to imagine pipes from the minecraft mod IndustrialCraft2, or BuildCraft pipes. They are made to take power to where it is needed. They have low block health and a slight amount of reactor...
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      Can somebody make an "donate" button for StarMade?

      Right now, the only way to help the game is to buy the game. Maybe you can buy them several times for extra money, but I think this system stops people from actually helping StarMade more than once. So, I think it is not a bad idea to make a donation button somewhere around this site.
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      Give exploration some reason ~ Jump Beacons ~

      I have been playing FTL recently and I thought having a jump beacon would make interstellar travel much more restrictive and give exploration a reason. It also gives you a tactical reason to place and destroy beacons, to restrict enemy fleet movements. Now, I will explain how this beacon works...
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      Question; WHEN are you going to do this power change?

      Because timing is crucial on this subject. Are you guys going to do it ASAP, or are you guys going to finish all the game mechanics, then come back? This question is probably what everyone want to see answered. Just tell us when you WANT to do this change. Not when it WILL change. okay, I...
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      Overheated ships should be dismissed from fleet

      The title says it all. This is necessary because whenever a fleet ship overheats and somebody reboots it again, the ship will try to do the task they were assigned. This also allow overheated ships to retain their AI, thus making it un-salvageable. And it stops you from adding the ship to the...
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      AFK mining - mine stuffs without riding a single ship

      Okay, we already have it. I know. You can tell some drones to mine a sector's asteroids. Still, you have to be there on the mining site, and it has some major bugs too. So, lets tweak the order:mining to be able to mine without loading a sector. It may seem like a new system, but essentially...
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      Resources. How?

      How is it going to replenish itself? Is there any rules to it? Please show details. I think updating the post "asteroid belts" would be nice.
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      Shipyard shenaigains

      I am currently satisfied of how shipyards works. It does need a few tweaks here and there, but it is fine. But, there are some problems that is happening to me. Whenever I try to load a schematic with a turret on them, the Shipyard tends to say; "yo, your ship is too big, it is overlappin' so...
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      Suggestion on repair mechanics in general

      I started this out as a reply to Sven's thread, but realised that it encompassed beyond what he originally intended to talk about, so I make a new thread. Right now, fixing something without shipyards are super time-consuming and annoying. Say, you made an entity, a pirate wrecks it to 80%...