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    1. astronouth7303

      Database-based Mods

      So with the Fleet Release, I think a lot of the back-end support they allude to and had to write is decoupling of the Fleet AI operating on the entity (segment?) database and the game engine pulling from that, doing physics, etc. So I think this opens up a new class of mods: AI Mods. Currently...
    2. astronouth7303

      [WIP] Gigagram Octogate

      So I'm working on a massive warp gate for my server (because somebody does not understand building small). It's 300-and-change meters wide and able to handle 1,000,000 mass. Plus, it's an octogon. Some photos: It should have complete systems (power, shield, gate, and a bunch of effects to...
    3. astronouth7303

      [WIP] New Remap Syntax

      I'm working on a fork of SMTRemap that uses a friendlier map syntax. Here's a demo. obf.a -> deobf.foobar { int a; int a -> useful; } baz { void foobar -> create(int, float, deobf.foobar); quux -> subclass {} } Hopefully, this is more human-editable and less redundant than the...
    4. astronouth7303

      Get Logic Signals out of Storage

      I feel dumb. I've read documentation, asked in chat, watched videos, and tried about a dozen configurations. I've heard it can be done in the current version (0.19538) but I can't do it myself on my test station. How do you get logic signals out of a storage module? I've tried slaving signals...
    5. astronouth7303

      Dock Statistics

      Has anyone attempted to produce statistics about the material uploaded to the dock? Things like sizes, mass, weapon configurations, etc? I think this would be useful for builders working on things like warp gates or shipyards. If not, is there something I can use to grab the files, besides...
    6. astronouth7303

      Ultra-large Power

      Is starmadepedia still accurate in saying that producing more than 1 million e/sec on a single entity is past the point of diminishing returns? What's the most efficient arrangement to produce very large amounts of energy? I'm looking at a titan-scale warp gate. (From my quick research, this...
    7. astronouth7303

      Numerical Limits?

      The biggest numerical limit I'm curious about is element/block ID. What's the biggest of that? Although it's also come up in conversation about the limit of storage capacity.
    8. astronouth7303

      Status of "strong" modding?

      What is the current status of (to borrow the minecraft term) coremods? That is, mods that involve actual Java code and integrate into the game code. I know that you can create basic blocks. AFAIK, they can't be slabs or wedges, or interact with logic, or disappear, or have inventories, or...
    9. astronouth7303

      Rail Docking Transfers

      (Nomenclature: Dockee is the ship with the rail docking module. Docker is the ship or station with the rails.) Two things I've noticed about rails: 1. I think I've observed that they transfer power automatically from dockee to docker without configuration. Anyone else observed this? Anyone...