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    1. T

      My account seems to have lost it's upgraded status?

      I bought this game about a year ago, and since then I haven't come back to it except for now only to find this new system you've set up, the site is now telling me i created my account yesterday and I have lost my status? I'm very confused by this?
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      Combine the two power blocks

      In the weapons tab you can change the statistics of your weapons by messing with damage and range etc. So my simple suggestion is to unify the two power block types, then you can go into weapons tab and balance regeneration and max power like how you set up weapons.
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      After effects

      It would be great if after finishing designing your ship that you can then apply a camo effect to it or some other sort of paint job. This could add a level of texture to the ship to make large ships look a lot less plain and boring. Like a leopard spots pattern where certain parts of the hull...
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      Automate single weapons computers by linking to a bobby ai module.

      After working on a replica of the ankylon titan from soase rebellion I made seperate weapons and computers to make broadside cannons. These are nigh impossible to control without someone boarding the weapons computers. Being able to make the computers autonomous ai by perhaps linking a bobby ai...
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      Abilities

      Ability modules could be bought from the store and a maximum of three could be installed, whether that be one super ability or 3 small ones these would be active abilities that could add new dynamics with cooldowns. Some examples I came up with to demonstrate the concept Armistice: temporarily...
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      Redesign the catalog menu

      It should a. be far less laggy with large ammounts of ships b. Show a preview button that when pressed creates a ghost copy nearby that you can look around c. You can save space stations which when bought spawn an invincible, non-changeable, slow, one blck constructor ship which transforms...
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      Making hull more useful via evenly spread damage as well as making shields proportional and less ove

      From my experiences the reason that hull is so useless is that it's a large mesh where each individual block is isolated and easy to pick off so instead I suggest two additions a. Shooting the hull will instead create an aoe which does spread out damage to a large ammount of hull pieces rather...
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      Changing engine and turning mechanics to make small ships actually useful

      First of all is that engines should all act seperatly so all engines regardless of location will behave like one big cluster of engines. Once this has been done the engine power vs mass will decide turning rates AND the ammount of engine power for every engines will have diminishing returns by...