...to remain in-range of whatever you're trying to harvest.
Added logistics chambers to increase Ramscoop yield.
Added 3 types of Metallic planet, now differentiated from Ferron and Barren planets. These can only be found in Metal-Rich regions, and usually yield large amounts of Metallic Ore if...
Updated & cleaned up planet type selection algorithm with (mostly) consistent and configurable values
Increased capsule cost of Thermyn Power Charges
Decreased Crystal yields of non-Crystal planet types
Minor zones will now have a higher chance of spawning 'special' planet types, but 50% lower...
Aegis Systems will regenerate disruption HP only after not receiving disruption damage for a certain interval
Fixed some planet-related bugs
Reactors now add 10 Structure Points per level (up from 1)
Disruption Datalinks should now apply to the correct entity regardless of where they hit in the...
...items automatically 'pretend' to be vanilla when interacting with vanilla systems to avoid these issues, but this will hopefully do for now.
0.8.5a: Fixed an issue where having a siphon and magmatic extractor on the same planet plate may needlessly regenerate all of a plate's extractor profiles
...also includes an internal rework of extractor functionality. Rather than independent virtual objects representing each extractor station or planet plate, passive resource sources now simply keep a list of extractor records that can be updated over time and then matched back up to physical...
Capsules will no longer be craftable in the Block Assembler from basic resources. Also reverted gas-planet placement fix that didn't actually fix gas planet placement (in some cases creating worse issues). Will explore this further at a later date.
There is also some debug information for a...
...This is not advised. For the foreseeable future I will be designing the mod with the expectation of only one extractor block per station or planet plate, and later versions of RRS may directly purge excess extractor blocks from entities completely, leaving only one. For these reasons, I'd...
...spawn and get most of your items back.
-
Added a bit of code to migrate unloaded extractors in case a resource source (gas giant, star, planet, etc.) gets its internal data changed by some RRS generation update. Should reduce the need to reload/unload extractors under odd circumstances to get...
...resource and factory system for player weapons manufacturing, and polishing steps such as block inventory icons, more gas giant textures, planetary Geodes/Nodules, and a second pass on visual effects. There are, of course, still myriad bugs to be found and fixed, and resource balance needs...
...Giant gravity and sector border bugs in order to harvest Anbaric Vapor!
Gas Giant icons now have mouse-over labels showing their type
Certain planet types will no longer fail to generate plates
Fixed some nullpointers and miscellaneous errors
Singleplayer client and server zone names should...
UCIV: Terran and Martian Origin's - Chapter 1
"First Encounters"
During the Early years of the Planet Terran, a mysterious forces from outer space came down and brought terror to it's citizens...
A fleet of ships with technology never seen before, an Unidentified Flying Object... the Martians...
...uploaded a while ago. I have included a list of the changes below!
Re-Worked the internal systems
Added an anti-gravity effect (100%) for planet-side operations
Minor aesthetic update to the hull
Re-Worked the logic for the troop ramps to a one touch open/close
Added a chin mounted auto...
...with these in ships this large).
Now with 16 docked power supply cylinders, they supply an awesome amount of power.
Frontal 'cone' for your planet destroying weapon, use symmetry to copy the back if you wan to remove it.
Comes with 'Egaly' (my faction) logo on ship (yes you can remove it)...
...(was kind of slow, perkier now)
Engine room redesign
Beacon light removed (too darn bright)
Current and works well. Seems to handle right (planet lift off speed matches how the movie 'feels' for engine power). She is a freighter not a fighter so don't expect you can tackle an Imperial...
While taking some pictures near a planet, I figured out that the companion shuttle was not in able to take off from a planet surface, because of the gravity. This update mainly the power generation as well as the thrust of the shuttle.
Additionally the albatros now has a rail docking module...
...Jump Modules has been added. A backup Jump Drive remains.
- The Core Blaster(tm) has been revised to be usable under the new formula.
- The Planet Smashers(tm) have been restored to 50 Pulse Modules.
- A Scanner Computer has been added, to assist Warminer with Missile-based Combat.
- Massive...
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