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    1. Ithirahad

      more realistic power and air system

      IMO, entire power systems should explode, but should give a lot more power - if you want a ship with idiotic amounts of free power (e.g. for cloaking), you can have it, but at the risk of the entire thing going up in smoke and debris at the slightest antimatter poke, ram, or AI missile getting...
    2. Ithirahad

      Fixes (0.132)

      ...The old light/shadow gradient range wasn\'t that bad. The only issue lies in the way things are shaded. If corners didn\'t bathe themselves in derpy, irremovable shadow, wedges didn\'t block out all light even on empty sides, and tetra/penta lighting wasn\'t so terribad, the old light balance...
    3. Ithirahad

      Fixes (0.131)

      - right mouse click on docking beam now igores activatable blocks (doors) *Girly squee*
    4. Ithirahad

      Prebuild NPCs

      Yep, all of this would be really nice... Then I could stop being a pilot and start being a captain. As much as I dislike ship cores \"eating\" people when they enter them (WE NEED PILOT SEATS!), if it\'s just an AI bot I won\'t notice quite as much. Oh, and I won\'t die when the ship blows up.
    5. Ithirahad

      Do you enjoy using enhancers?

      Instead of having docking instantly become unusable just because of the bounding box intersecting some blocks, how about just making the docked ship\'s bounding box (\"blue box\") determine whether it can dock or not: If its bounding box would intersect with blocks, do not allowit to dock, but...
    6. Ithirahad

      Player size sprint/crawl

      Jeffries Tubes! I certainly support this.
    7. Ithirahad

      PH3RR3T'S GREAT BIG LIST OF BLOCK IDEAS & STUFF

      A sonic weapon in space is completely and utterly illogical. Just saying.
    8. Ithirahad

      Warp, Gates, and FTL: the merits of each

      Some kind of warp inhibitor would certainly be needed... but interdiction fields just sound kind of meh to me for some reason.
    9. Ithirahad

      More bugfixes and joystick/gamepad support (0.12) *hotfixed again*

      I\'ve almost given up on waiting for the patch. I love all of the bug fixes and minor features (Particularly the GUI clickthrough fix, structure panel for stations, and planet physics changes) but... Controller support? What? That\'s going to come with another pile of bugs... I thought that we...
    10. Ithirahad

      Research system (And a few other things)

      Meh, shielding could be integrated with the first block, as could colored hull, I suppose. Faction stuff, IMO, should be a T0 unlock of some kind, considering the fact that it opens up a whole system (Which will eventually be far more complicated than it is now), and should require all other T0...
    11. Ithirahad

      The color orange

      I wouldn\'t mind orange hull, but people are talking about turning brown hull orange, which is just stupid...
    12. Ithirahad

      List of ships not yet built

      I haven\'t seen any Cardassian Galor or Keldon-class ships yet... (Nor a Cardassian Shuttle, but that\'s kind of an obscure design.)
    13. Ithirahad

      More ship Functionality?

      1) Sure, though IMO subsystem damage should have something to do with battle rather than be a random thing that happens out in space. 2) YES, 9001 times over. 3) Agreed. Like me, you appear to be another supporter of having larger ships require actual crews. *Fistbump*
    14. Ithirahad

      The color orange

      I\'m quite happy that brown is actually brown again... I build with brown, and if it all suddenly turned orange I would probably have to rebuild everything in black and red (or something), which I really don\'t want to do.
    15. Ithirahad

      Research system (And a few other things)

      I\'ll get an image posted ASAP with a concept for the tech tree... It\'s gonna be kind of long and confusing though.
    16. Ithirahad

      Research system (And a few other things)

      Though I -SHOULD- just ignore your shitty post, Stakhanov, I\'ll go ahead and respond: TC3 was essentially a single-player mod, and had no replay value due to the research recipes being fixed and too tiresome to grind anyway. I know it didn\'t really have replay value, but at least it makes...
    17. Ithirahad

      More bugfixes (0.11) *hotfixed*

      Oh, the ship leaving error was fixed... I think?
    18. Ithirahad

      More bugfixes (0.11) *hotfixed*

      Now the chunk rendering error is fixed. But what about the jittery docking? Inability to properly leave a ship after switching to a cockpit? Other things?
    19. Ithirahad

      More bugfixes (0.109)

      ...And there\'s docking jitter when moving. LOTS of docking jitter.