Jake has AMD; he still has it.
Anyway, I brought it up on the tester Slack, people just said "this is a common problem with all games; try tabbing to the desktop instead of directly to another window"
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Default mining bonus config is fine. We've worked under it on a few servers, and the balance seems fairly solid. Huge ships aren't actually easy to come by, but making things isn't so extremely grindy that it can't be done without people getting bored and quitting the server.
I kind of want...
Not only that, but the game has to run a bunch of calculations every shot anyway, unless I'm mistaken; adding a logic output check should only cause a minimal performance impact.
The Aethi Imperium will establish its new primary base of operations on this server whenever it comes online. Work is ongoing to prepare the Aethi station and ships for deployment.
It would probably be better for computers (at least, weapons and maybe scanners/other active modules) to just send a signal directly to linked activators/buttons...
I've honestly not been paying much attention, but when there are complaints about DRM that reach my ears, it's because the system is stupid and/or unnecessarily strict and intrusive for its purpose. This DRM system would be neither of those.
Yes, in a released game with plenty of markets and...
I find it hard to believe that anyone would be against this solely for the reason that it would "inhibit innovation." For the most part, this would not affect innovative cycles and processes that already occur in the game, so far as I've seen. The main effect of a DRM system for ships would...
Just change sectors, either by teleporting or just flying to the next sector. If plumes aren't appearing, that SHOULD make them pop up. It works fine for me, with the framebuffer disabled.
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