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    1. Ithirahad

      So I was testing the new Dev Build...

      Literally just a blob of systems for testing purposes. These will be replaced with actual NPC faction assets in later builds; you can use your own stations if you want. :P
    2. Ithirahad

      Dovan Empire (Recruiting!)

      I would, by the way, recommend creating a higher-quality logo.
    3. Ithirahad

      Bug Encryption Operation Not Possable Exception null

      In the multiplayer menu, at the top, there should be a button to "uplink to StarMade Registry" or "uplink to star-made.org" or whatever. Both SP and MP use it for whatever reason.
    4. Ithirahad

      The Aethi Imperium //Now recruiting!\\

      Outdated screenshot. Only major, externally-visible detail that still needs to be added is the bridge, which will be located in the ventral tail structure.
    5. Ithirahad

      Bug Encryption Operation Not Possable Exception null

      That will not fix it. navy3000, Re-uplink your game to the StarMade Registry. For some reason something occasionally happens to the uplink and it breaks. Redoing the uplink fixes it.
    6. Ithirahad

      Sensor module tweak

      AndyP knows more... here is hoping he shows up here.
    7. Ithirahad

      Sensor module tweak

      Ultimately, this is not already implemented for technical reasons. When you type "Current Location: [sector]" into a display block, "Current Location: [sector]" is stored in the ship's metadata. When you compare strings, it compares strings from metadata. If memory serves, what you see, the...
    8. Ithirahad

      NPC Faction Update Video

      This NPC faction update will not include crew members, just AI faction fleets and stations along with mechanics to make them seem like they are actually growing.
    9. Ithirahad

      Dev Build Watch

      Those threads disappear when the dev cycle is over and they are no longer relevant. I see no issue with creating a new thread each dev cycle for this, as it will keep all visible posts relevant to the current cycle and not confuse newcomers.
    10. Ithirahad

      Dev Build Watch

      Index of /build/dev/
    11. Ithirahad

      What choice do I got?

      Who do I target? What do I target? Main turrets? AMS? Try and get at their aux reactors? What range do I engage at (I don't want a face full of cannon, so I can't come in too close, but I have to actually hit things as well... how much flight time am I willing to risk for my missiles? How much...
    12. Ithirahad

      Latest Dev Video: Going Back to Strip Mined Systems?

      Slowing down regeneration (perhaps with a per-system rate?) is probably the optimal solution here.
    13. Ithirahad

      Latest Dev Video: Going Back to Strip Mined Systems?

      So long as asteroids do regenerate that is fine. If they don't, then it won't "stress" servers - it will kill servers. There is a balance to be struck, but simply removing the asteroid regeneration completely is counterproductive. I mean, aren't we trying to keep people playing the game, not...
    14. Ithirahad

      NPC Faction Update Video

      Awesome! It's good to finally see large-scale features like this being implemented.
    15. Ithirahad

      Fog of War

      If it is only certain specific systems, then report it as a bug.
    16. Ithirahad

      Addressing FPS issues with giganticism and fleet spam by using maintenance cost

      1073741824 ...For just one chunk pair Over... and over... Oh gods halp o_O
    17. Ithirahad

      GTX 1060 - Estimated FPS?

      Above 60FPS, FPS differences can be noticed in precise response time, but yes, the effect is subtle and not everyone can notice it.
    18. Ithirahad

      Addressing FPS issues with giganticism and fleet spam by using maintenance cost

      That FPS lag is CPU load, not your GPU getting bogged down. Client and server both have to evaluate physics, otherwise everything would be super choppy (see Space Engineers) in Multiplayer because the client can do nothing but wait for an answer from the server, which can be delayed for various...
    19. Ithirahad

      Kupu's thread

      That would be an improvement.
    20. Ithirahad

      Kupu's thread

      Ooooh, Astrotech beam conduits look nice now. I will miss the metal grilles on top, though... Those made them really nice for in-floor details.