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    1. Ithirahad

      Criss' Thread

      No, he means docking to one another's stations. As in, a Trading Guild diplomatic vessel docking to an Outcast station, or vice versa.
    2. Ithirahad

      They decided to push it to next update, so that it has extra content... Otherwise it would...

      They decided to push it to next update, so that it has extra content... Otherwise it would mostly be mechanical changes. IIRC it gives the art team time to do more cool stuff as well.
    3. Ithirahad

      How to free your sector from faction ships ramming all your stuff?

      Just destroy the faction's claim station... I think?
    4. Ithirahad

      Criss' Thread

      ...Because in the future players might be able to obtain these ships?
    5. Ithirahad

      StarMade v0.199.349 - NPC Faction Update

      While I personally don't see a huge issue with docked power specifically, from experience issues like that don't get handled until years down the line when the players bothered by them have already quit.
    6. Ithirahad

      Criss' Thread

      Question... Criss/Saber, where exactly did you get the idea that Scavengers shouldn't have turrets? I can understand for the small ships, but for things cruiser-sized and above, if anything the Scavengers should have the biggest turrets of them all... (think a single gigantic swivelling gun on...
    7. Ithirahad

      Diggy diggy... ooh, Fertikeen!

      yes (no)
    8. Ithirahad

      Diggy diggy... ooh, Fertikeen!

      So, after avoiding it for the longest time (assuming that it was annoying and not any good) I heard The Yogscast's Diggy Diggy Hole for the first time today. And I decided to put my own twist on it. Miners of the sky rejoice! (Fly, fly, fly with me) Fly by and hear that "that ship's noice!"...
    9. Ithirahad

      Dank's Thread

    10. Ithirahad

      Armor Revamp: Focus on Armor HP over Block Destruction

      You would effectively end up with nigh-impenetrable but incredibly dense and heavy armour, which kinda balances itself. Alternatively, open door-type blocks could just not contribute to AHP... Regardless, I don't particularly like this suggestion. Armor with AHP should feel tougher, perhaps...
    11. Ithirahad

      Jump Drives and... Stars?: A proposal to expand the effective size of the universe.

      Capital ship warp drives are already planned, and it'd be a good idea if they could warp entire fleets... This is getting off topic, but I thought it would be better if capital ships used a similar system to the jumps. I envision two modes of capital ship FTL interaction: Jump field Generators...
    12. Ithirahad

      The Double-Edged "Forge"

      A system like this is planned, but it will come in the form of crew skill or something like that, not arbitrary buffs via shipyards.
    13. Ithirahad

      Dev Blog : December 6th

      Yes, but the point is that it's not "sort of" a feature; it's just not a thing yet.
    14. Ithirahad

      Dev Blog : December 6th

      Um, no? The broken feature lets you fly somewhere with your fleet and then have them mine in the sector you're in. It does not allow you to send out fleets to unloaded space and mine stuff.
    15. Ithirahad

      Jump Drives and... Stars?: A proposal to expand the effective size of the universe.

      The primary issue I have with this is that it mitigates the usefulness of Jump Field Generators, which I intended to have as one way to #MakeStationsGreatAgain... unless, of course, charging up a jump drive out of star/jump field range would take impractically long, but then Panpiper's issue...
    16. Ithirahad

      Jump Drives and... Stars?: A proposal to expand the effective size of the universe.

      Meh. This would be awesome from afar, but for the fighter pilot it means a sudden death with no chance to escape or even see what happened to them.