The problem with a base block, and the reason I originally suggested a 2x2x1 block, is that the camera point ends up being in the wrong space. The 'chair block' really needs to be located one off the ground, at eye view.
Interesting; hadn't considered that possibility!
Although players are 2x1x1, perhaps it becomes problematic when trying to track voxels in motion..?
Rethinking this, the pilot block could be an invisible block with a small marker (similar to the hanging light), that you place on top of a...
First entry here, so here we go!
After reading a few other threads on chairs, there are two things that stand out:
A) How to balance chairs with additional camera viewpoints, cores etc.
B) How to incorporate chairs into the existing game.
I suggest as well as having a simple chair block ...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.