Ever since the change in turning mechanics a few months ago, flying a large ship has been painful to say the least. It has also made having lots of powerful turrets all over your ship an absolute necessity. I know the idea of sideways facing engines has been mentioned before but I recently...
Have you ever thought of coding a master AI unit that can control the settings of all the turrets or AI ships on your ship from one place? It would make it easier to choose when or when not to shoot
at locked targets for example.
Say, if you lock on to your friend's ship to find where they...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.