Thanks for reading and checking this out. and haha yeah, this thing is pretty easy to see. the thin design makes certain maneuvers much more easy, and the huge holy in the center actually is useful for dodging missiles. The flat design will have its benefits once the carrier comes out. as it...
The easiest way to explain it is, the planets you see are just a solar system, and when you get closer, you see the planets. I guess. it\'s hard for the game to accurately calculate your speed and direction when changing sectors too.
Hello! I'm making a new series of ships that will feature several ships...
1. Corvette
2. Destroyer
3. Carrier
The acronym K.O.N. stands for "Karats of Operations and Networks"
The ships all carry around an icecrystal that in a sense are supposed to power the ship. This is usually the...
I\'m not sure if there\'s anything official but I\'d assume Corvettes are smaller, quicker, weaker. Frigates are like larger, much more powerful. a cruiser is like strong, and quick
Ello! I'm fairly new at this game. playing it for less than a week. decided to create an account! I've tried my hand at making a Fighter class ship, used mainly for combat with other ships. it's honestly very poorly done, and I had no idea on what powertanks did. so It's not very efficient. but...
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