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    1. T

      Redesign the catalog menu

      No it would load a client side only preview box for you to look around, I have no idea how to make the menu ITSELF WHILE YOU\'RE BROWSING less laggy but at the moment it\'s unbareable on large servers... how am I trolling?
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      Redesign the catalog menu

      It should a. be far less laggy with large ammounts of ships b. Show a preview button that when pressed creates a ghost copy nearby that you can look around c. You can save space stations which when bought spawn an invincible, non-changeable, slow, one blck constructor ship which transforms...
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      A Modular way of thinking

      So new content isn\'t exactly something to suggest like you\'re adding dlc XD
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      Turret integration

      If a core overide module was made so that what\'s in the box functions independantly yet is still part of the original ship and can have an ai attatched would that work? It\'s still part of the main ship but it a. functions seperately b. can\'t rotate for obvious reasons c. You can set a...
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      A Modular way of thinking

      What about shield piercing ion cannons that fire a slow reloading emp that disables any systems they hit for a few seconds as an aoe attack. Or screw shield piercing and make them slow down shield regen/damage shields instead if the shields are up. Similar to FTL\'s ion cannons.
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      Directional Gravity Units

      How about If you press R on the gravity module in build mode you can change the direction of gravity from there. This would be more intuitive than \"what direction is the computer facing\". Perhaps different players could be under difference modes of gravity allowing someone to walk outside the...
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      Salvager Storage

      First of all in build mode you should be able to rank your storage units in order of preference. Then you can toggle the beam so it will: a. Start putting things in storage if your inventory is full b. put things in storage regardless of the pilots inventory space c. share resources among...
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      Making hull more useful via evenly spread damage as well as making shields proportional and less ove

      From my experiences the reason that hull is so useless is that it's a large mesh where each individual block is isolated and easy to pick off so instead I suggest two additions a. Shooting the hull will instead create an aoe which does spread out damage to a large ammount of hull pieces rather...
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      Changing engine and turning mechanics to make small ships actually useful

      First of all is that engines should all act seperatly so all engines regardless of location will behave like one big cluster of engines. Once this has been done the engine power vs mass will decide turning rates AND the ammount of engine power for every engines will have diminishing returns by...
    10. T

      Ability to save space stations in catalog

      How about upon the purchase of a space station a ship will spawn called (ship name)_constructor. The constructor will not be customisable, have no weapons, no salvage beam etc. and will be invincible as well as being rather slow. The constructor can then be piloted by the person who purchased...
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      Entirely Reworked Shields

      the current forumla for ship strength in relation to blocks contains a ^2/3 which creates a diminishing returns effect.