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      This game needs a concept similar to REDSTONE. User made contraptions.

      Yes, this could work, because binary is circuitry ;) we could have the likes of \"cameras\" implemented for the same scenario i just put forward. When enemy is present of camera view, door = lockdown, when no enemy is present, door = unlocked. (Again, there would NEED to be some form of wiring...
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      This game needs a concept similar to REDSTONE. User made contraptions.

      Energy tubes would be the basic \"wiring\" mechanism, they would be a quarter block (so you could have them running along corners of rooms etc. These would be using pure enrgy/plasma to power any contraptions, rather than electricity. One system could include faction doors. when built, if a...
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      Star Trek wepons, tools, engins, and thrusters

      hey guys, I recently made a post with similer things in it. and a whole bunch of other things! it\'s a long read, but ere you go :) http://star-made.org/content/few-ideas-characters-ships-and-personal-weapons
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      A few ideas (characters, ships and personal weapons) long detailed read - Last Edit 23/07/2013

      Yes, More energy weapons. With different coloured lasers. These are only a few ideaas, I am sure I can come up with plenty more, this whole post was written on the spot and took about 10-15mins to think up and write! :)
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      A few ideas (characters, ships and personal weapons) long detailed read - Last Edit 23/07/2013

      I thought that enough of this was new that I should create a thread :) Sorry anyway! Edit: I will be adding more things i think up as well.
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      A few ideas (characters, ships and personal weapons) long detailed read - Last Edit 23/07/2013

      I thought about it for a while, as to how it could be balanced. Maybe even make it weigh a lot too to slow turning speeds. Imagine halo-esque battle platforms that are based around one massive gauss cannon that float around near your homebase :)
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      A few ideas (characters, ships and personal weapons) long detailed read - Last Edit 23/07/2013

      It\'s nice to have some detailed posts about these things. I have never seen your post before :) Overall it all sounds great! Edit: thinking a bit more on the modular armour, weapon specific holsters could be made when creating armour so that no inventory slots are used, so if an enemy uses...
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      A few ideas (characters, ships and personal weapons) long detailed read - Last Edit 23/07/2013

      Yeah, I thought it would be cool as well, especially as it would provide more variety in the game world. If a small faction block could be added too, it would mean that factions could fight with an arsenal noone else has, and issue every new member with a standard sidearm of their faction (or...
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      A few ideas (characters, ships and personal weapons) long detailed read - Last Edit 23/07/2013

      Firstly : I would like to say thanks for this amazing game, It has brought me the most fun I've had ina VERY long time. I can't wait to see where it goes. credit for all of these ideas is not mine to take, many of them I have seen on the forums (or I may not have seen but do exist) but I...
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      star ship enterprise server

      I may consider joining, depending on how much time i have. Engineering? after all, I am from Scotland :)
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      Flexible Vessel Classification Method

      I finally found out my ship is a cruiser :)
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      Armor Health Improvement

      I really wish that te battles would last as long as... well space battles should, not a few seconds of tearing through the hull like it\'s butter after the shields. I love your idea Apollo, would make the game have a massive increase in diversity and fun. At the moment, if you get attacked by a...