This occurred on MadRealms (a large EU server) earlier when a large ship crashed into another object. It seems the collision detection spazzes out and lags the whole server.
I've noticed several players (including myself) get stuck with the dreaded "name already logged in" even though there is no one actively playing on the server using that name. It seems the server fails to kick the person somehow.
I noticed all players hit by this have a lag of 0 in the players'...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.