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    1. Z

      Gas Planets/Rings

      Maybe a power re-balance could happen. Current engines that run on nothing would act as a lower tier item, able to produce power but perhaps have a more intense diminishing returns curve. Higher tier engines would require fuel, but each engine would be more powerful than an individual current...
    2. Z

      Arbitrary Up

      The wierd thing about this is that it will sometimes change which direction is up. I\'ve yet to really figure it out, but a few times, while I was adding turrets to the bottom of an abandoned station, my view swapped upsidedown when I touched the underside. I agree, though. \"Space\" controls...
    3. Z

      Turret Gun Rotation

      My impression was that build mode wasn\'t something that is used often in combat often. Once the ship is built and ready to go, the pilot would stay in flight mode, since it\'s impossible to control the ship and react to threats while building. So my initial thought was that eventually either...
    4. Z

      Beating Cloaking

      I would say that yes, there should be a visual effect from a shield hit, or the explosion of it hitting hull in the event of no shields. However, AI turrets wouldn\'t auto-fire. That would be one advantage to player-controlled turrets. Though if you can guess their location and movement, you...
    5. Z

      Inputs and Triggers

      I agree, it wouldn\'t exactly be the easiest thing to design. But once its in, it would provide a great amount of customization, and I\'d imagine adding new blocks to an existing system wouldn\'t be too difficult.
    6. Z

      Turret Gun Rotation

      I\'m thinking that for this to work fully, a Turret core might have to be made. With this theoretical turret core, left and right movement would perform the way it does now, while up and down would be locked, instead relying on a joint of some sort. An advantage to a turret core could be that...
    7. Z

      Inputs and Triggers

      So I had an idea for advanced configurations to get blocks working together, and this is what I came up with. Technically, this builds off of the way Valve's Source engine handles map events. Basically, each block would have a list of specific events that could throw a trigger. Examples would...
    8. Z

      Docks n stuff! :0

      A few answers; You can use a Bobby AI block on a turret to make it automated. From there, you can enable/disable it, set its targets between ships or turrets, and have it either auto-fire at all enemies or just ones you target. Xbox controller support can be done manually, through third...
    9. Z

      Flat planets are absolutely horrible. An idea on how to make them round. changed

      Summarizing my post from http://star-made.org/comment/14288#comment-14288 2D mockup of my point: http://i.imgur.com/scgc5lQ.png?1 My opinion is to have cube worlds, split up into 6 five-sided pyramids. Each pyramid has its own gravity field, pushing towards the center. If you tunnel into...
    10. Z

      Beating Cloaking

      My thought would be that, when someone uses a ping, the area around their diamond would glow for a second. If they\'re out of range for the diamond to normally appear, or if they\'re using a radar jammer, the effect would still happen around where the diamond would normally be. An accompanying...
    11. Z

      Planets

      Cube edges would be something to consider. While crisp, clear corners would be better for gameplay, since they would mark the point where gravity would rotate and allow for a maximum surface area for terrain generation, \'rounded\' corners would look nicer. Gravity on its own is something else...
    12. Z

      Beating Cloaking

      What about the ability to \'ping\' once to detect cloaking nearby. Building off the sonar idea by Charlie, it could be used to check for nearby cloakers, but only once before a cooldown. An additional restriction could be that they don\'t give a set location of the cloak, but perhaps a distance...
    13. Z

      New Controls

      Most of the keys can be changed, but at the moment it doesn\'t seem fully working. Swapping Left and Right mouse buttons only seems to work while in build mode; on-foot controls remain unchanged. Ctrl also is finicky and doesn\'t seem to give up its roll setting even when rebound. These would...
    14. Z

      Planets

      What if the planets were instead made to be cubes? The current terrain on the discs would instead be applied to each face, with trees growing away from the center, and canyons of ice planets leading inwards. This would also allow greater hidden bases inside planets, which my (admittedly small)...