Search results

    1. J

      The Suggestion to Rule them All

      So this First post here: http://star-made.org/content/space-battles-should-be-more-epic And then this post here: http://star-made.org/comment/77074#comment-77074 READ THIS POST BELOW REALLY WELL BEFORE RESPONDING. The above links me to consider, a key problem with Starmade, which is...
    2. J

      FUEL - Glorious fuel

      Based on this excellent first post at: http://star-made.org/content/starmades-main-problem I'm extending it a little further, and while already discussed, am relaying it again. Ships should require FUEL. Read this post Thoroughly before replying! Fuel can come in the following ways: Solar...
    3. J

      Ramming Ships

      A solid feature to have. It could work like so: If a small ship rams a big ship, the game uses existing ramming calculations (speed / mass / whatever) to figure out (besides bouncing / pushing effect), the damage to each ship, or more clearly, who is getting the most punished from the two...
    4. J

      Limit Plex Storage and Chain them togther like Plex doors

      I'm not sure I am a fan of the unlimited plex storage atm. E.g. You can store a billion hulls in one inventory slot. Hell, even bring it with you on your person, enough blocks to fill an entire sector. I'm seeing people saying "I earn about 11k in most materials" per SECOND "I have BILLIONS...
    5. J

      Demystifying new Turn Rates feature

      This isn't me desmystifying, it's me asking for demystification :P I can't say I am a total fan of this change but want to give it a fair go. My "long" battleship now turns significantly slower. I can deal with that. 1. What I want to know is, if you make a giant one cube 200m stick...
    6. J

      Big Ship vs Small Ship - PROBLEM SOLVED

      It is I, your solutions man, here with another epicly simple solution. Firstly Big ship > small ship. The end. The idea of one small ship taking out a big ship is retarded. Please stop. I don't see an X-wing taking out a star destroyer. Move on. It's not possible. Nerf time: So firstly there...
    7. J

      Cockpit Facing = Actual Viewport direction - useful for docking

      It's clear now after the latest docking changes where you see a blue box and green box appear to indicate why your ship has failed to dock that being able to have a cockpit that faces DOWN so I can easily use it and fire the docking beam to dock would make life alot easier regarding docking...
    8. J

      Ship Sub-Systems / Something else to Aim at besides Core

      So I read this thread (mostly the first post) http://star-made.org/content/overhaul-ship-core And it became clear (I don't really like his idea but it brings up a good point), which is combat is purely designed on killing the ship core. Thats it. What we need is SUB SYSTEMS. So when you target...
    9. J

      Make Home Bases Less Immune - Let docked items be destroyable

      So I figure, ALLOW docked ships and docked turrets to be breakable! Why? Because right now you dock your giant ass ship (that is border line impossibel to dock) on TOP of your station, and happy days, its now immune. You should always be at RISK in this game. Your station's docked ship and...
    10. J

      A More Realistic Thruster Scenario for Big Ships

      So right now, if you want, you can make your star destroyer accelerate faster than a drag car. Which is ridiculous. All that needs to be done (and it may already be done just needs heavier "punishment" for big ships) is this: The bigger the mass of the ship, the more thrusters you need on an...
    11. J

      Gravity and big objects = Horrible performance

      So it's become clear to me, its not big objects near big objects that cause horrible CPU usage giving 50000 pings to everyone. The problem is GRAVITY being placed upon a big object (150,000 block ship etc). E.g. big object enters gravity of a planet = doom. This has to be fixed. On my server I...
    12. J

      Auto-Gravity activation upon entering ship core

      Please automatically enable Gravity when you enter your ships core (assuming it has a gravity block on the ship). This is so, as in my "Real Punishment for dying" thread, if you need to flee from your capital ship to a smaller ship, the big ship could still be moving forward, and you dont want...
    13. J

      Real Punishment for dying

      Right now, die, suicide, who cares. There is no PUNISHMENT. I frequently suicide to spawn back at my base, knowing my 50k hulls and endless other materials will still remain with me without a problem. I read the first post of this suggestion: http://star-made.org/content/escape-pods Then I...
    14. J

      It's time to implement Chain Docking + 2 other features

      We've all been going without, I think it's time we get to enjoy keeping our mother ship docked at our home base, with its turrets and helper craft attached! Also: Implementing docking beams for plex doors with permission modules. Also: Making permission modules next to plex doors be clickable...
    15. J

      Babylon Cruiser after battle

      This ship started off as the Battleship found on the ships section here (http://star-made.org/node/5474). I spent many hours heavily modifyiing it internally to boost efficiency. I stripped most of it's internals, shrunk it's nose substantially, stripped its thruster system for a total...
    16. J

      Warp Drive Summary for Devs

      Warp Drive Technology Summary for Devs I read the entire thread at http://star-made.org/content/warp-module. Now I will summarize, in my opinion, the solid points of it, and as a programmer myself, remove the stuff I feel is not going to happen (for programming or game reasons) so its easy for...
    17. J

      Intensify Planet Gravity

      I was flying some 300 mass type of ship and landed on a planet because I felt like it. I noticed I could not "escape" the planet's gravity. I thought what a MAGNIFICENT concept. I had to strip away some of the ship to get it to finally escape the gravity (I think falling off the edge is...
    18. J

      Fix Navigating to coordinates to be a STRAIGHT LINE!

      This is how Starmade directs you to a set of coordinates you enter: ------| | -------| | WHEN IT SHOULD BE: \ \ \ \ No turn right, go up, turn left, turn down, turn right, turn backwards... its annoying constantly having to move mouse for long trips...
    19. J

      Fix the Following Critical Bugs

      Star Made right now as is, is a great game. I will be buying a copy soon - I haven't from pure laziness nothing else. This game reeks of good design and magnificent thought in making a "build your own ship in universe" game. Truly magnificent. You the player, reading this now, have no idea how...