The first scenario with unloading a ship with that has a salvage turret should work with logic and just one docking module since I only want to unload it.
The second one would only work like you suggested if I would like to remove the containers from the transport ship. Thats not what I had in...
To turn off the cargo via logic blocks can determine if it pulls from docked entities or not? Didn't know that.
I still think thats not the best option - wireless connections become often disconnected after a patch and you need to be careful with the timing to not pull in the wrong direction...
I'm not sure if there is already a thread about this (couldn't find one):
As Jack Borr mentioned in a comment it is currently impossible to pull cargo at a docking chain.
For example, ship/turret A has the salvagers, ship B transports A and I have my station C.
So is A is docked at B and B can...
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