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    1. U

      Cargosystem & Dockingchain

      But that changes the name of your ship, not of the name of the button in your hotbar. You still have 2 nameless "rail docker".
    2. U

      Cargosystem & Dockingchain

      The first scenario with unloading a ship with that has a salvage turret should work with logic and just one docking module since I only want to unload it. The second one would only work like you suggested if I would like to remove the containers from the transport ship. Thats not what I had in...
    3. U

      Cargosystem & Dockingchain

      To turn off the cargo via logic blocks can determine if it pulls from docked entities or not? Didn't know that. I still think thats not the best option - wireless connections become often disconnected after a patch and you need to be careful with the timing to not pull in the wrong direction...
    4. U

      Cargosystem & Dockingchain

      I'm not sure if there is already a thread about this (couldn't find one): As Jack Borr mentioned in a comment it is currently impossible to pull cargo at a docking chain. For example, ship/turret A has the salvagers, ship B transports A and I have my station C. So is A is docked at B and B can...
    5. U

      Storage cannot be connected to a Rail Turret Axis. (Intentional?)

      Thank you! You just saved me a lot of work for a alternative solution :)
    6. U

      Storage cannot be connected to a Rail Turret Axis. (Intentional?)

      The same goes for rotation axis. I've builded a rotating salvager for mining planets...