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    1. therimmer96

      Starmade Logic Tutorials

      just link a not gate to the output of the clock, irs states will always be opposite to that of the clock, so an off clock would output an off signal.
    2. therimmer96

      Discussion: ways to encourage players to pvp.

      Random and rare anomalies like wormholes that lead to something valuable like an area of space full of loads of resources would be quite valuable to control. Factions would be forced to fight for control, or trade for passage through to get what ever is on the other side
    3. therimmer96

      Hotkeys and weapons firing in flight mode.

      This would allow you to fire every weapon at once, which is why I am told that the activators can't be tied to the hotbar.
    4. therimmer96

      Detector Block

      it could be linked to a shield block, outputting a signal when the shields are at 100%. Route it through a not gate, tie that to red lights, and you can have your ship/station go to red alert when the ship gets attacked, auto deploying fighters.
    5. therimmer96

      We are the Borg. Lower your shields and surrender your ships.

      That is much better :)
    6. therimmer96

      We are the Borg. Lower your shields and surrender your ships.

      It is too bright, I assume that is because of the build mode lighten button. Turn it off so we can get an accurate view :)
    7. therimmer96

      Starmade Logic Tutorials

      For those who want it, here is the circuit to make a sliding door that retracts and extends properly. Just tie each or gate to a step in the door animation. can be extended, just repeat the bit in the red box
    8. therimmer96

      Docking logic

      Hi, its me, he who does small and simple suggestions! I suggest that (turret) docking modules become logic inputs, active while something is docked, off when not. This would mean that a ship/station could notify the crew that a turret has been destroyed, a ship has been taken/destroyed, you...
    9. therimmer96

      Logos

      My Infinite Havoc sig comes from here http://www.bannerfans.com/banner_maker.php
    10. therimmer96

      Starmade Art Thread

      Is it just me, or does this look like a dick?
    11. therimmer96

      [Update 9] 1:1 USS Vengeance [Star Trek Into Darkness]

      They are the turrets used on our old homebase.
    12. therimmer96

      HAPPY BIRTHDAY SCHEMA!!

      Birthday is over, back to work :P
    13. therimmer96

      Food and/or Fuel

      Nuclear doesn't seem Sci-fi enough for this game, something more like warp cores from Star Trek would fit in more (obviously not that name)
    14. therimmer96

      Proxima centauri

      I do know what is required to run a starmade server :)
    15. therimmer96

      Food and/or Fuel

      Food would be self sustaining, if we really want to get people going out, we need to have something that has to be dug for. Fuel of some sort would provide this. Basic, shuttlecraft size ships could still work the way they do now, but that form of power generation should be made way to...
    16. therimmer96

      Food and/or Fuel

      I would rather ships require fuel to generate energy than food, make docking to stations required, deep space out posts useful and all that :)
    17. therimmer96

      Proxima centauri

      A lot of servers that appear to have potential disappear quickly, due to the owners not realising the dedication required, or the cost of operating a server
    18. therimmer96

      Bug Planet segments with holes in them

      I have seen this on my server, and one of my admins confirmed it isn't a visual glitch as he could also see it. This is a bug
    19. therimmer96

      HAPPY BIRTHDAY SCHEMA!!

      whut?