I'm a little skeptical of this idea but I kinda like it. If done right, this could very well be the balance we've been looking for.
Target their weapons systems Mr. Worf.
If implemented poorly... Well... May whatever Cat God you believe in... heh... Have mercy on your soul...
StarmAde? o_O Don't you mean SmarmAde?
The spelling isn't important Markus_McCloud
All you need to do is remember that this is a totally original game and everything will be fine. While SmarmAde is inspired by other voxel-based games such as Minecrack, Mine$haft, Micro$haft and Mine$oft...
In a way, I guess it's both. I imitated a brush by using the copy and paste feature then trimmed it with a light Salvager. I had to use foliage since you can't rotate grassy rock.
Ever since April Fools day, Schine has been teasing us with a single gif of their new and improved planets, while rejecting every planet shape suggestion in the forum. Being the impatient maniac that I am, I've decided that I'm not going to wait for them. I want a low-lag planet right now...
While fun, it does have its limitations...
- Gravity is a constant issue; as there is no permanently-on radial gravity source. However, you can use area triggers to shift between plate alignments.
- Building is kinda tricky since you cannot rotate your view to match a plate and many of the...
Here's an ultra-simplified version of what I'm talking about; albeit smaller than my original prototype and built as a single entity instead of a cluster. For this experiment, I'll have 6 populated areas arranged in a cubic fashion; each with their own manually activated gravity. Most of the...
Food for thought...
In an attempt to create a more realistic planet than the discs while not generating the amount of lag typical of dodecahedrons, I once began working on a concept for an artificial 6-plate octogonal polyhedron planet.
The structure would be visually similar to a dodecahedron...
Kind of a bomber but kind of not.
This variant of my new destroyer fires 8 medium guided missiles and 6-8 lighter missiles that arc out from the engine nacelles.
Thanks man,
Over the years, I've developed a habit of 'weaponizing' my engine nacelles. I figured I'd make it a bit more obvious this time.
Now that you mention it, I suppose it does look a bit over-kill. I'm going to try the avenger cannon with the 4 missile launchers. That ought to be...
I've been testing out different weapon combinations and so far I seem to have a lot of flexibility depending on what systems are used. As usual, each weapon type has it's advantages and disadvantages.
- Particle Accelerators: These do an impressive amount of damage to shields and can cut...
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