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    1. Lone_Puppy

      Option to disable the graphical effect of virtual ships in shipyards

      I thought the effect was cool at first, but I do find it make me feel nauseous after a while.
    2. Lone_Puppy

      Blockbased cosmetic weapons

      Would fit nicely with they way the NPC factions a being generated with their own look with colours and everything. Like most Sci-Fi the handweapon would often follow a similar path to whatever the larger weapons do, since they're supposed to be using similar if not the same technology, but on a...
    3. Lone_Puppy

      Render Porn

      Man, that is so cool! :) This is awesome!
    4. Lone_Puppy

      Idea for new logic trigger

      Cha-ching ching....! :) This could be great for vending style systems, banking and possibly trading.
    5. Lone_Puppy

      Suggested the command chair block

      I'll take one in black leather. ;)
    6. Lone_Puppy

      Display Module to Input Percentage

      I so want this kind of game play.
    7. Lone_Puppy

      Invisible Shipyard Modules

      Not for irregular shape of the second inage but the first you can. Which is what i was picturing in my head.
    8. Lone_Puppy

      Saved Jump Coordinates Via Displays?

      I tried various combos and [ADD] does not carry across the output of [sector]. Only he text "[sector]".
    9. Lone_Puppy

      Invisible Shipyard Modules

      You can hide the modules inside the struts you build also.
    10. Lone_Puppy

      Compare Display Variables

      Makes sense. I was wondering if there was a way to parse the output somehow.
    11. Lone_Puppy

      Compare Display Variables

      Ah! That's a shame. I was hoping to make use of it when I had a chance.
    12. Lone_Puppy

      Compare Display Variables

      Ah, I'm pretty sure you can do this with the new functionality. Oh wait, not the ship speed control.
    13. Lone_Puppy

      Core Docking

      I arrange my dockers so I always know which are likely to be forward, port, starboard, aft etc and I place them in the same places on the hotbar. Or in the case of many dockers, on an additional hotbar or two. I use the beam from the docker as a guide for me selecting the right one when placing...
    14. Lone_Puppy

      Minecraft Style Buttons

      I think it has been asked for already a few times. Certainly something I wish we had.
    15. Lone_Puppy

      Saved Jump Coordinates Via Displays?

      I was wishing for the same functionality, but for jump chaining. Would make transport and freight runs so much easier.
    16. Lone_Puppy

      Shipyards more functions suggestion.

      -Add block replace using a block list. Handy for swapping out weapons. -Add block delete. Handy if you want to remove particular block types for a quick build with less base materials. -Deploy on incomplete build. -Build the ship structure/system based. E.g. Exterior/Frame, Power, Thrust...
    17. Lone_Puppy

      Invisible Shipyard Modules

      I can see where you're heading with this one. It would be cool. It would need a way to be toggled on/off so existing shipyards would be unaffected. Otherwise to not affect existing it would require an additional block that wouldn't really be practical and I don't think would even be considered.
    18. Lone_Puppy

      Logic Cortex -Programmable Microprocessor (WIP)

      The new Display module features definitely open up a lot of possibilities! :)
    19. Lone_Puppy

      Shipyard Button to complete ship early

      Wouldn't you use the edit design option before telling the shipyard to build? You can edit the design and take out what you don't want and then construct it. You can even swap things out for something else.
    20. Lone_Puppy

      Saber's Thread

      When I saw it I knew exactly what you were talking about though. :)