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    1. HolyCookie

      Gigantism

      first of all, who rated this usefull? lawl second, aha a turret agianst astronauts, you dont need to over do this. take some NPC hostile to anybody and it's already op. thrid, are you taking my idea as serious or what? a joke? im confused. the destroyer is a real option to use, low hp and huge...
    2. HolyCookie

      grinders/flame torches? awesome! wait a minute... or rather 30

      i took the shortest and easyest way into the ship, so its not like i didn't try to, it's just that a boarding action should be an action movement. but this is just as boring as mining, only it gives more profit. i do like the idea and such, but i miss the action just wtf m8 wtf..... WTF they...
    3. HolyCookie

      Gigantism

      it still took me 20-30 minutes per ship, its just very very long, i never complained about the grinder idea i love the idea!
    4. HolyCookie

      lawl you were the one that already saw it, facepalm :D

      lawl you were the one that already saw it, facepalm :D
    5. HolyCookie

      A pack of changes that will improve the boarding concept

      i agree with most of the stuff, exept a few things: #2 is not good. who says a ship is Always under fire when a boarding part comes in. and also: #5 it would be nice, but then everyone can also fk up your logic on a station. and most likely, a plex/blast door will be a bigger problem. #1 like...
    6. HolyCookie

      Gigantism

      well, idk what that was about :P space and navy looks a lot like eachoth, i understand you are confused :D ish no problemo, ish very easy. I already stole abooooot 1-10 million blocks, ish really no problemo. :D :D grinder is love grinder is life
    7. HolyCookie

      Gigantism

      lol i just posted this on a thread, where i was talking about the new HP-system and way to (ab)use them. my theory was that if you split a ship into many pieces, you wont have big penelty effects. and thats why i suggested a new class :D with probably a name of a class that already exists here...
    8. HolyCookie

      That HP system......

      new ship class has been added: DESTROYER with the size and mass of a titan this beautifull class can be the core of an attack. it's damage per second is legandary, people often reffer to the DESTROYER as the iron fist. it is very vulnerable to many ships and turrets, this is why it should Always...
    9. HolyCookie

      The Rail show off thread!

      hu, i gues we have a real war master here :D wait a minute, you said push effect because you dont want to dmg your friends? lol u troller pushin them all the time :P 1. derailment? what do you mean with that? 2. also, is that the rocketlauncher shoot you made on his wrist? :O the mech looks...
    10. HolyCookie

      That HP system......

      thanks for all the information :D i got a better feeeling about the HP-system now. only 1 question hasn't been answered: would it be a good idea to split your entire ship into pieces on rails? then when 1 piece is destroyed, the other mechanisms aren't effected. a bit like this ship: every disk...
    11. HolyCookie

      The Rail show off thread!

      :( thanks for answering though
    12. HolyCookie

      grinders/flame torches? awesome! wait a minute... or rather 30

      Oh cool grinders! you can now board a ship using grapple beam, and exualy steal it! so cool, you just need to infultrate the ship and wait for.... wait for it, wait for it, you can better go do something else while waiting, wait for it, the grinder to break a block. yes yes, i did it, i stole a...
    13. HolyCookie

      The Rail show off thread!

      too bad it will probably never have a good use, as you probably don't need 2+ players in such small jets. great system though, i just wish you could effectivly use it, as in, something in game features has to change. nice extras you added. bruh.... 1, how much time did it take for you to make...
    14. HolyCookie

      That HP system......

      so eum, i'm not sure if i get this right, help me out please: first of all, pierce and punch-though are now only usefull effects as defend? filling a ship with advanced armour like you would do with shields has effects to hp? is filling a ship with advached armour a good idea? is dividing your...
    15. HolyCookie

      The Rail show off thread!

      sorry for my very late timed reaction! but i have a really good reason and you will go: "aaaah now i get it" i was sucked up into the faction habit and got banned for flaming, caution, factions have huge influence. so now i am back to say: AWESOME! super awesome lift thingy you made! exactly...
    16. HolyCookie

      bounce off, angle of incedence vs damage.

      kinda late reaction, i was banned because i got sucked up into the faction habits :P but whatever, we've got a new hp ystem so this thread is closed if you ask meh it was a nice conversation
    17. HolyCookie

      bounce off, angle of incedence vs damage.

      the bullets interact with air :D anyways they would only interact 1 time with a hull thats the same as normally, only now there are 2 options to choose from as interections. would still result in the same amount of interactions with hull, exept if the reflected bullet hits other armour, but that...
    18. HolyCookie

      bounce off, angle of incedence vs damage.

      lol wait whut, then hehe. this bouncing can be a feature done in about a hour, counting the conversation about what numbers and percentages it would have. the only reason they wouldn't do this is because they don't want to, no other exuse possible! when reading this, i agreed but then i read...
    19. HolyCookie

      bounce off, angle of incedence vs damage.

      hmm well, maybe dimensions don't matter then but movement does make it harder right? it would be logic to me when something is moving the vector changes too right? or am i thinking too hard and is implanting this exualy pretty easy? as in 5-10 hour work done?
    20. HolyCookie

      bounce off, angle of incedence vs damage.

      well, maybe you already made something with a bouncing bullets, but was it a 3d game? more over, was the object also moving in 3 dimensions? because that could make it a lot harder to exualy bounce something off well, instead of bouncing it off and flying into the same missile. well, you say...