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    1. Ithirahad

      Warp, Gates, and FTL: the merits of each

      I\'d like to see multiple methods, as said before. Warp drive should be really easy, but take MASSIVE amounts of power and have an extremely long cooldown, making it basically capital-only. Gates should be unlimited for ship size, but static, and still require a lot of power for a large one...
    2. Ithirahad

      Dodecahedron Planets, easy implimentation.

      Actually the point of ships is to be able to get between planets and other bodies... And stations, which are normally used because it\'s hard to get stuff into space, are actually unneeded from a practical standpoint because the planetary escape velocity is so low. If anything, planets should...
    3. Ithirahad

      Ship Catalog Royalties!!!!

      This would probably create \"buy my awesome new [ship/turret] blueprint called X\" spam, and make ships more expensive... There are probably even other issues with it that I haven\'t yet foreseen.
    4. Ithirahad

      Dodecahedron Planets, easy implimentation.

      Fixing planet aesthetics, in my opinion, isn't really that hard. Turn the planets' flat undersides into hemispheres ("floating islands"), STAHP rendering the stupid planet discs when you're outside the atmosphere, and teleport any entity that tries to enter/collide with the shell-sphere from the...
    5. Ithirahad

      [Weapon Idea] : Plasma Beam

      ...And have no damage output from it. Sure. Sounds like a great idea. What he wants is a powerful, strictly damaging beam weapon, which, in my opinion, is a good idea, but not necessarily implemented as he suggests.