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    1. Ithirahad

      StarMade Dev Update: Introducing Faction Points

      "Actual water" isn't going to happen... Minecraft-like water maybe, but then there's still the issue that a submerged ship would just clip into (and appear to fill with) water, which would look really strange. However, it's either that or we keep the solid water we have now; actual liquid...
    2. Ithirahad

      Developer Q&A - October 2014

      Now that the universe is nearing completion, what's the next priority? AI refinement, NPCs, and quests? Better economy? Shipyards (what I'm hoping for)? All of the above? Whatever happened to the particle system? The effect update sounded like it would be the best part of the weapons update...
    3. Ithirahad

      StarMade Dev Update: Introducing Faction Points

      One of the issues is that planets in adjacent systems now show up, which is immersion-breaking and de-fixes the too-many-planets problem which had recently been resolved. Now it looks like Dodeca Balls Land rather than space again. Personally I'm hoping for more "padding" void space between...
    4. Ithirahad

      StarMade Dev Update: Introducing Faction Points

      The block orbits were removed in favor of the red circles, which are a bit clearer. Uninteresting, un-unique, but far, far clearer. Strangely though, as you said, they don't correspond with the planet positions very well... I understand that Schema was trying to mimic orbit eccentricity (or...
    5. Ithirahad

      StarMade Dev Update: Introducing Faction Points

      Yes, but unless things change dramatically in the next week or two, it isn't that hard to guess what's on a planet from afar - If the atmosphere's green it'll be purple, covered in tentacles, and annoying to land on, if it's red it'll be a Mars-like planet with lava, if it's light blue with a...
    6. Ithirahad

      StarMade Dev Update: Introducing Faction Points

      Yeah, I really miss that system-exploration feature... I guess it's back to there being no point in exploring. :p Personally, I'd much prefer even planet orbits to not be visible until someone enters a system... And wormholes shouldn't be visible until a player enters their system either, and...
    7. Ithirahad

      INSANELY POSITIVE FEEDBACK: SITTING

      You should. Just don't forget to use the world manager to create a new universe and set that as default.
    8. Ithirahad

      Stars Collide: The new Universe Arrives!

      Considering what was happening to my CPU usage, that sounds about right... If so, then... as Kane said, let's hope it's not a large issue.
    9. Ithirahad

      Stars Collide: The new Universe Arrives!

      That happened to me too, at least in singleplayer. In MP, I still get the amazing performance from the first few recent builds, though.
    10. Ithirahad

      Stars Collide: The new Universe Arrives!

      Yeah... I find the new universe structure to be impressive, but I think it may be another two weeks or so before the update... Schema still has to add in all the new entity generation stuff and refine some existing Features, however... I'm confident that it'll be out soon enough. And the future...
    11. Ithirahad

      StarMade Dev Update: Introducing Faction Points

      Currently only the one galaxy, but honestly, do we need more? As for sector sizes, just change your sector size in the config to 5000 or do /sector_size 5000; apparently that's gonna be the new default.
    12. Ithirahad

      StarMade Dev Update: Introducing Faction Points

      Nope. Latest dev has planets in all systems, and a good amount (Around 4-5 seems average) of 'em too.
    13. Ithirahad

      StarMade Dev Update: Introducing Faction Points

      Not by default, but feel free to do it yourself; Depending on your computer's capabilities you might be able to handle larger planets, which look beautiful when they aren't busy lagging your game to death. :P
    14. Ithirahad

      StarMade Dev Update: Introducing Faction Points

      The different dots are different-colored and sized stars, yes... As for planets, planet generation, aside from one earth-like planet (Same as the current release build ones) in the 0,0,0 system (Sector 8 8 5 for me) hasn't been implemented into the build as of the time this is written, so no...
    15. Ithirahad

      StarMade Dev Update: Introducing Faction Points

      Sven, that's rather disappointing... I was hoping for you to show off the structure of the universe, not just the (awesome) new map and you constantly going to (and through) wormholes. Nevertheless, that looks awesome and I can't want to mess around with it a bit later. EDIT: Ah, planets don't...
    16. Ithirahad

      More "Spherical" Planets

      Sounds pointlessly complicated... I'm sure a lot of people will build things on unstable regions without realizing it, fly off to mine, and come back to find that their huge crystal core is now reduced to ruins.
    17. Ithirahad

      Default skins for multiple races and genders, for players and NPCs

      ...I find this to be hardly a race issue; to me, it's merely a desire for some more pre-loaded skins, perhaps selected at account creation, so that everyone doesn't have to download a custom skin or look exactly the same as every other noob. Additionally, it's so that every trading guild member...
    18. Ithirahad

      Useless Blocks

      EMP is not "useless"... It can be a huge problem vs. some larger ships, depending on how much buffer power they have.
    19. Ithirahad

      INSANELY POSITIVE FEEDBACK: SITTING

      Just don't forget to sit down before entering your core. :p (Speaking from repeated experience here.)