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    1. Ithirahad

      STARMADE V0.19590 - FLEETS AND CARRIERS

      Great gods, the spam! Anyway, happy the release is out, but I recommend that everyone be on the lookout for bugs. It's been a buggy few days, and while Schine and the testers have been working their rears off to get everything working nicely, as with any massive new system it's likely that...
    2. Ithirahad

      Kupu's thread

      That's because they're just visualizations. You won't see them outside of build mode. They look fine to me, for that purpose.
    3. Ithirahad

      Recognized Taking out super jump.

      Gameplay necessity, and it's freaking awesome. Curling up in 1m cubes will be removed soon, and the second part is an unfortunate bit of silliness that probably wouldn't happen if performance wasn't a concern for the collision model... And if Schema had more time to spend on that stuff... And a...
    4. Ithirahad

      Things You Never Use

      They're great if you like all your turrets and docked entities to disappear when you log back in...
    5. Ithirahad

      Rejected Cubic Planets

      I don't find the transitions on a 90-degree angle any worse or more disorienting than what we have now with our strange dodecahedron edge angles. However, I really don't like the silly things that people can pull with cubes, like digging hangars into the side of a planet... wat? Ship hangars on...
    6. Ithirahad

      Recognized GalaxyNet (Interstellar internet)

      Sometimes I wish that TS, Mumble, and co. didn't exist... :P Also yes, the idea is that the public network would replace magic global chat.
    7. Ithirahad

      Recognized GalaxyNet (Interstellar internet)

      Not sure if StarMade is a large enough game for this yet, but once it supports 200+ people on one server this would be a very interesting thing to implement. At the very least, I do support making global chat work through something like this, but IDK about ships not being able to use it. They...
    8. Ithirahad

      Dev Blog : February 17th 2016

      Oh, gods... more home2tuck... help ii... cant re2ii2t... BLUHHH! Anyway, I'm surprised to see the carrier features already in the dev build... Was expecting mining commands and whatnot instead.
    9. Ithirahad

      StarMade-At it's best moments-Cinematic images/renders

      Ain't ain't a word, but caint? That just caint be excused.
    10. Ithirahad

      Read by Council Retain more new players - fix vanilla jumps

      They're a ton faster, and hopefully once Fog of War is implemented they'll be a great way to sneak away...
    11. Ithirahad

      Kupu's thread

      Cloud effects would be good, but Schema would have to go in and add that, not Kupu; he would just make the textures :P
    12. Ithirahad

      Read by Council Retain more new players - fix vanilla jumps

      It's more fun. Who likes sitting there holding a button and charging something, then 2 seconds of a really awesome effect, followed by sitting there holding a button again?
    13. Ithirahad

      Kupu's thread

      Ok
    14. Ithirahad

      Kupu's thread

      Three? So, did Micdoodle or Bspkrs leave?
    15. Ithirahad

      Kupu's thread

      Actually three other devs, nvm. We have Auburn now but I'm fairly certain he's busy :p
    16. Ithirahad

      Kupu's thread

      I mean if he happens to have time to do something extra sometime down the line. I see and understand that he's got his hands full with the fleet system and other things currently. Furthermore, as someone said, there are two other code developers on the team... right?
    17. Ithirahad

      How do you guys move large amounts of cargo?

      To be quite honest, that would be really cool. Rock could become an inefficient but strong armor... It would weigh down ships but would provide a ton of defense to stations and very slow things.
    18. Ithirahad

      Read by Council Retain more new players - fix vanilla jumps

      You charge the thing up, and it keeps flying at fairly high speed, and doesn't load the sectors it passes through, until either you reach your waypoint, you right click the computer again, you run out of power, or you hit a sector with a jump inhibitor in it.
    19. Ithirahad

      Kupu's thread

      Just tell Schema to make missiles and beams pass a size variable to their shaders. It can't be that complicated... can it? :P
    20. Ithirahad

      Kupu's thread

      Argh, cannot see Imgur images (at school atm); can't wait until I get home.