Search results for query: how many block IDs

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    1. Pacific_Jim

      Pacific_Jims stuff and things

      Yeah, would look better. I struggle to get angles I like outside of build mode however.
    2. MeRobo

      Pacific_Jims stuff and things

      A small tip for taking screenshots of ships using the intangible rails and other blocks only visible in build mode. It's usually worth the effort to quickly place a ship core (maybe even make it a 3 block thrust stick) and then use flight mode to take the picture. Also I really like Brummie...
    3. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      I'm new to StarMade, is this how you start a ship build? ;) This project began with the (old) idea of making a template set of system units. If you choose to enclose all your reactor blocks in a single, nuclear-looking machine, you'll have a predefined limit on the total amount of...
    4. Ithirahad

      Resources ReSourced - Patch v0.9.7

      Unobtainable "Unloaded Block" blocks and placeholders will no longer appear in blueprint requirements. (Tentative fix; may be reverted later if it proves exploitable)
    5. colonel lacu

      Robo's Stuff 'n' Things

      that's a big miner. myehhehhee time to nitpick some stuff The ship's got this cockpit that's got no supporting beams which gives it an awesome look It would give the pilots great visibility with little to no horizontal blind spots. But inside its got this fat ass screen blocking the view. It...
    6. leonidas1476

      Can someone help me with this

      every time i try to make a ship with this at 1000 blocks it says not enough memory and i dont know if i can change that or something https://cults3d.com/en/3d-model/game/the-phalanx/comments took to long to upload got annoyed and stopped it anyway dont know what to do
    7. DeepspaceMechanic

      Can someone help me with this

      This time I won't give a fish, but a "lesson in fishing" instead... I attached a package of the updated version of SMEdit. It's a one-file program, you'll just have to extract it to use it. 1) In SMEdit, "File" menu -> "Import" -> choose file type -> locate the model -> set desired size to...
    8. leonidas1476

      Can someone help me with this

      Hi me again Umm sry to ask this but can you make this 1000x1000 and how ever much height it should be, i dont want it to look streched or to skinny can i have a staition and ship one please I want to use it as a mobile home base but i dont know if thats going to be for RP or not some one said...
    9. Ithirahad

      Resources ReSourced - Patch v0.9.3: Bugfixes

      Removed internal references broken by upcoming StarMade update "Full Burn" Add recipe for Purple Force Fields Change wooden plank recipe to use Floral Protomatter Fixed item attribute issue making decorative capsules non-craftable Blocks which fail RRS conversion and contain deprecated capsules...
    10. DeepspaceMechanic

      Can someone help me with this

      Not with SMedit, that can only export as ship... I recall finding an entity type converter a while ago, but it was already outdated and unusable then. Templating one quarter of the ship and pasting it on a station starter block is the way to go, which I did do because I already had the template...
    11. leonidas1476

      Can someone help me with this

      i wonder if its possible to create stations from 3d models? you dont have to im just asking.
    12. DeepspaceMechanic

      Can someone help me with this

      You're welcome :) It wasn't as easy as I imagined. The blueprint I attached to this post is the rougher version, with many artifacts. I managed to create a Binvox version too, which is WAAAAY smoother, with barely any artifacts. I'll upload that tomorrow, it's worth the wait. As for this...
    13. MeRobo

      Robo's Stuff 'n' Things

      Yesterday I forgot my chance at an exceedingly rare non-April post. As compensation, this will have a few more details on some decisions surrounding the build. But first, here's the Wizard Class Corvette which was made for ComCardinal's escort contest. While I had started a different build for...
    14. colonel lacu

      CYBERSPACE SHIPYARDS

      wedging? build helpers? i've got to recommend building circles(semi or not) without any reference, be it with slabs or wedges. it makes for shapes that usually work with the ship better than perfect ones do. Also its really fun to do. The buildhelper is really bad at making good circles anyway...
    15. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      For everyone with an itch to build an asteroid station: Hollow mega-asteroids I've been putting this off for so long, even with two great spacerock models I got from others. But recently I had an idea for an efficient way of removing the millions of cubic meters of material that was in the way...
    16. DeepspaceMechanic

      Hollow mega-asteroids v1.2

      MODIFIED REUPLOAD OF THIS: original with solid interior Big thanks to that gentleman for providing this versatile resource, a neat model and nicely imported! This RAR package contains the following blueprints: robust-walled asteroid duo, both on the same station entity robust-walled small...
    17. docpenguindoc

      elevator logic help

      Is it really closed if you have a hole in it :p I decided to also quickly make a second elevator with a closed car:
    18. DeepspaceMechanic

      elevator logic help

      When designing a closed box elevator with rail doors of its own, I left the floor selection controls on the main entity, accessable through a 3-block-wide hole in the box: Blueprint: Hitech, dockable elevator
    19. colonel lacu

      CRS-Haparanda V1

      Support ship for fleets or alternatively a regional Multi-purpose workhorse. Mainly intended to land on platforms, but comes with 2 deployable docking rings. Features a Ramp entrance and a cargo elevator to the ground. There's a small shuttle held in a shuttle bay and a smaller speeder held...
    20. F

      Gatehouse Station 4

      Gatehouse: A near future civilian space station for roleplay/scenery purposes mainly. I built most of this station way back in August 2023 but didn't post it here 'cause it was largely unfinished. It still needs a lot of work, particularly in the transit between the different hab rings and...