Search results for query: how many block IDs

    1. The following words were not included in your search because they are too short, too long, or too common: how, many, IDs
    1. Dr. Whammy

      Cannons are utterly broken, a PSA

      I don't know if they ever addressed this but the previous quickfire configs had basic hull and all other non-armor blocks set to quite literally "0" armor. This allows even the smallest cannon array to penetrate like a railgun despite having the damage output of a squirt gun. As such, a...
    2. Randomguy927

      Cannons are utterly broken, a PSA

      Basic is NOT an HP sponge when it comes to cannons. Single cannon blocks are doing over 40000 damage. Fire a single cannon block at a system brick and nothing will happen. Fire a single cannon at an arbitrariliy large cluster of basic hull and you'll pierce all the way to the other side. Despite...
    3. Randomguy927

      Cannons are utterly broken, a PSA

      Cannons are doing infinite over penetration to most block types, with SINGLE block outputs. Systems and hulls with armor values seem exempt. This behavior is present on both 0.202.87 and 0.202.110, however on 0.202.110 cannons with secondaries are doing nothing. Nothing at all*. No damage...
    4. wolfboyft

      Is it possible to change how much power reactors can produce?

      Would like to experiment with rebalancing power to be more of a fuel-based thing, kinda. You know, refuel at stations stuff, because ships can't produce enough power on their own. So uh looked at the block editor, no mention of power generation anywhere. What can I do to implement this massive nerf?
    5. M

      X-ray screen block

      Well that means we need it back, but now as a feature, not a bug.
    6. IchSehDich3000

      X-ray screen block

      fun fact a long time ago there was a bug producing your suggested function as a phenomenon the block causing this was was the ice block and the phenomenon occured if there were solid blocks behind the ice
    7. M

      X-ray screen block

      The idea is simple: X-ray block visually hides part of an entity located behind it; everything else including other entities and players is rendering as normal. Resourse capluses actually behave almost like x-ray blocks, except they hide everything but background and stars. To prevent players...
    8. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #64 Made a tiny but complex robot. With its 8 joints (rotation points) it might not be that complex anatomically (it kinda is, considering its size), but "neurologically" it certainly is fairly complex. Firstly, looking at the anatomy part, it has shoulder, elbow, hip...
    9. DeepspaceMechanic

      Coolest StarMade thing I've experienced in a while

      Thanks! I'm glad you like it. I've seen others use such a design too, to great avail, and I'd say there's a kind of beauty to such minimalistic sphere turrets. And yeah, it would've been nice to have those hull openings as torpedo outputs, but right, the turret is in their way. If anyone's...
    10. DeepspaceMechanic

      Eratosthenes turret v1

      An arguably beautiful, minimalistic, and surprisingly powerful turret. Kind of a miniature Death Star. Ideal for stations or large, futuristic ships. Build a turret axis block exactly below the voxel position in which you want the turret's center point to be. The blueprint comes without...