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    1. Ithirahad

      Reactor Chamber effects

      DEFENCE: Add more levels to the Powered Armor chamber Add some beneficial effect to the base armor enhancement chamber, or remove the base chambers altogether. --- Shield Type: Kinetic (Provides protection from push/pull/stop if the push/pull/stop weapon hits shields) FTL: Remove autocharge...
    2. Ithirahad

      New Power DEV Thread

      Yeah, I guess if the ship has no new reactor/chamber blocks that may happen...
    3. Ithirahad

      Dev-Thread: New Shielding System in devlopment

      This is a dev build. Features like this aren't generally added until a bit further on in the dev cycle. Right now they're just trying to get the base system working properly.
    4. Ithirahad

      Dev-Thread: New Shielding System in devlopment

      Strange. You should have at least 200 shields, I thought... Try mousing over the shield group on your ship; it shows the stats there.
    5. Ithirahad

      Dev-Thread: New Shielding System in devlopment

      You still do have shields; try shooting the ship with a gun. :P
    6. Ithirahad

      Some suggestions for the shield problem

      If your reactor, stabilizers, and chambers are in an 'unshielded area', gods help you. "DerpGamer" would be an understatement. Remember: SHP is going to be removed, except for reactor-related blocks.
    7. Ithirahad

      Some suggestions for the shield problem

      Dev-Thread: New Shielding System in devlopment The system is still in heavy development, and according to some things I've heard there may be massive changes, but this thread explains how it works so far. This sounds... rather backwards, honestly. Think about it. Hitting someone near the...
    8. Ithirahad

      New Power DEV Thread

      The whole point of spaghetti is that the damage taken is minimal anyway. If your tiny bit of local shielding - for convenience and stopping missiles if nothing else - drops, it's not the end of the world. Especially now that SHP is being replaced with reactor HP.
    9. Ithirahad

      Crew don't like long road trips

      In the future, yes. There is an entire crew system planned, with assigning rooms and crew pathfinding and ship bonuses from crew members at stations, but until that's added (and that's probably another year off at least), they probably aren't going to fix basic physics and behavior issues with...
    10. Ithirahad

      New Power DEV Thread

      Yes unless there's a redundant generator or overlap, but short of a lucky missile, good luck wiping out an entire shield generator blob...
    11. Ithirahad

      Advice for returning player?

      Aren't we all... A long road, it shall be, but it may well be worth it.
    12. Ithirahad

      Bugs that are non-reproducible

      You know, we should really take this to its own thread... This has nothing to do with one-of-a-kind bugs.
    13. Ithirahad

      Crew don't like long road trips

      Either that, or don't bother with them for now, yes.
    14. Ithirahad

      Crew don't like long road trips

      Known bug, but it isn't going to be fixed any time soon. The current placeholder crew system is not really being maintained, and as time goes on they'll just get buggier and buggier until Schine finally adds the actual crew system.
    15. Ithirahad

      Advice for returning player?

      Indeed. Fleet mining sounds good, but it currently breaks constantly, and it is more trouble than it's worth. Fleets are, however, a functional way of moving ships and commanding drone fleets. Unfortunately the combat AI itself does not work much better than it did previously, but that revamp is...
    16. Ithirahad

      Bugs that are non-reproducible

      There will be no penalty for multiple spheres, by the way. You just can't have two shield generator groups inside each other's shield radii. (just the radii overlapping is fine) Overall, though, I'd tend to agree. I like the idea of zone shielding, but this does not fix the issue they're trying...
    17. Ithirahad

      Bugs that are non-reproducible

      I'm guessing it's supposed to force people to keep their systems within a reasonable distance of their reactor and everything else, without having conduits, because... reasons? I mean, I wanted zone shielding, but not as a solution to this issue.
    18. Ithirahad

      Reactor Chamber effects

      Perhaps we could turn the current kinetic effect protection - Explosive effect passive, I believe? - into a shield chamber that doesn't apply if your shields are down. That way, no matter what, if someone's shields go down you can tie them down with stop turrets as normal, but they can have some...
    19. Ithirahad

      Bugs that are non-reproducible

      Seems that tying regen to radius isn't the best idea. The current setup effectively favors large shield regen over large storage, to get the maximum possible coverage and avoid multiple systems that don't help you if you're not getting shot in that area (effectively wasting power). It's a bit...
    20. Ithirahad

      Bugs that are non-reproducible

      That's a lot of random separate shield blobs... Just for manageability and maintenance's sake, I wouldn't do that even in release build/old systems. O_o