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    1. Ithirahad

      StarMade Dev Blog 17 November 2017

      No, because shield regen exists. Armor block regen doesn't. (AHP regen chamber is not the same thing) While the armor sponge is soaking up damage and being drained away, the shield damage is being rendered irrelevant by regen.
    2. Ithirahad

      StarMade Dev Blog 17 November 2017

      A shield is a shield. It's a large area. No matter where you hit it, it drains from one pool. Armor, on the other hand, has AHP, but other than that the blocks stand alone. If you're not hitting the same place consistently, and you won't be if ships are moving, you won't punch right through the...
    3. Ithirahad

      StarMade Dev Blog 17 November 2017

      Not if the ships in question are moving. If the shield is under the armor then all the moving around to different angles, coupled with server latency and other factors of uncertainty, then the shield (and everything in it) will take very inconsistent and reduced damage as different armor blocks...
    4. Ithirahad

      StarMade Dev Blog 17 November 2017

      Looking at the system, that's clearly the intention, but evidently the optimal configurations of ships for this system are actually even further from typical 'non-PVP building' than in the old one (ignoring spaghetti for the moment) Kind of, but the base mechanic has unfortunate implications...
    5. Ithirahad

      StarMade Dev Blog 17 November 2017

      Yeah, which is understandable... but with that being the case, given the intricacies of how some mechanics pan out in PvP, you'd be ill-advised (literally) to go implementing entire new features that largely affect PvP, without first at least asking for thoughts on how it might pan out (and what...
    6. Ithirahad

      StarMade Dev Blog 17 November 2017

      This. They can be hard to work with, after years of either being ignored or a perception of being ignored, but ultimately, the alternatives are worse. Both for PvPers, and ultimately for the PvE and RP community as well.
    7. Ithirahad

      StarMade Dev Blog 17 November 2017

      Arguably, the only real issue with docked hulls was that they are a massive entity and a performance concern. Moving from "exploiting docking mechanics" to "strategic use of shield systems" doesn't sound that bad to me. :P
    8. Ithirahad

      StarMade Dev Blog 17 November 2017

      A lot of people have 'faith' in what the game can be, but not how Schine seems to be managing it now. The game is unique, and for some of us, there's nothing to move to.
    9. Ithirahad

      StarMade Dev Blog 17 November 2017

      Thing is, you can play for hours, days, or in my case years on end without uncovering a lot of the issues and bits that matter as far as this combat stuff goes. Doing that takes a certain kind of player with a certain kind of dedication to certain kinds of things. The answer to this question...
    10. Ithirahad

      StarMade Dev Blog 17 November 2017

      While I don't claim to know whether or not you're doing research... I must say that the general assumption in the (veteran) community is that you don't. As for why, I think Zyrr would be more qualified to explain that than me.
    11. Ithirahad

      StarMade Dev Blog 17 November 2017

      If they went with an implementation like that, I'd hope that it would ignore shapes for damage spreading purposes. This game doesn't really need to differentiate between wedges and tetras and other things for that in any case I can think of, and it'd be a performance problem at SM scale to go...
    12. Ithirahad

      StarMade Dev Blog 17 November 2017

      Huge drama happens anyway. You release an update with a contraversial feature? Boom, huge drama. You don't release an update for some reason? Massive drama and whining. You tell the community about something before you're certain about it? Everyone goes nuts. You don't tell the community about...
    13. Ithirahad

      StarMade Dev Blog 17 November 2017

      Actually, in my experience the worst thing is not saying anything at all, and the second worst is saying something that isn't definitive in a way that makes it sound definitive. People are generally capable of understanding "we are looking at possibly adding [something], though it may not pan out".
    14. Ithirahad

      StarMade Dev Blog 17 November 2017

      I'll be perfectly honest, at this point most community members who have done any amount of real-world PvP building don't trust Schine with balancing things on their own. It'd be great to know what you guys are planning to do, because from what we've seen so far, this 'solution' may not even be...
    15. Ithirahad

      Yeah... 3rd person view might be 'small' from a player perspective but it is a sizeable addition...

      Yeah... 3rd person view might be 'small' from a player perspective but it is a sizeable addition actually, at least if you want it to be somewhat capable, adaptable, and not frustrating.
    16. Ithirahad

      When was your golden age of StarMade?

      The golden age has yet to come, or never will. Depends on the universe update and subsequent updates, and how fast Dual Universe and other games progress.
    17. Ithirahad

      New Power DEV Thread

      There is no big trade-off with self-sufficient turrets, though. Generating power on your turret doesn't require too many blocks, too much mass, or too much resources, and just makes the ship's effective power output far higher than intended, in a way that's completely uncontrollable by "balance"...
    18. Ithirahad

      Dev-Thread: New Shielding System in devlopment

      Passives are going to be removed and replaced with Chambers.
    19. Ithirahad

      Dev-Thread: New Shielding System in devlopment

      Are you trying to make the existing weapons work? If so, you shouldn't. They'll be far too powerful and consume far too much energy under the new system.
    20. Ithirahad

      Dev-Thread: New Shielding System in devlopment

      People have to refit anyway. Might as well not make people refit multiple times.