schema: please give us a chunk-editor for the adv-build-mode
:schema:click 1x1x1 -button and build normally.
:schema:click 4x4x4 -button and you have a 4x as big wedge - just one button!
:schema:Same for 8, 16, 32, 64, 128 - just align build box to a xyz%s for s= {2^n} <= (max build box size)...
Logic? :)
It is also a difference if you use meta-data (don't have to be a grid like the blocks) or block-data.
Personally, I think a ship should not give 1/3 bytes for combat. Maybe small ships can afford that because it is small compared to their meta-data (per entity).
There is just ONE...
Just use a gravity lift triggered by area triggers once you exit the big-ship core, (to fall directly into the escape pod)
then auto-align with area-trigger gravity and force-undock the escape pod.
Can you activate jump modules with wireless logic once that happened? Dunno if you can, or if it...
Just calculate not loaded sectors statistically.
Add timestamps {earliest, maxTime} to these sectors when the ships will be inside this sector.
Calculate jump points only whenever a sector is changed.
Schedule actions with a global scheduler rather than continuously check whether ALL actions...
You are a real Artist - I like all of it.
Perhaps -as you can use rotation to quickly popup-turrets- we have got variable "rail" speeds with counter-rotating limbs, but need variable rotation speeds now :)
I agree on the issue.
Planets should have a smoother transition - like atmosphere drawn further away and the landscape fading in when taking a closer look (use clouds to hide not-loaded chunks? :D)
After all they are turrets.
Is it the weapons AI, the gun or the turret-dock which does that?
Perhaps try to dock turrets with ship-docks. If the fire-angle is wide enough you can cover most parts with this too (I partially have done that with at least rear and front)
Perhaps with a config-based server-side size-limit for ships and another for station it would at least disable lone ships to blow of stations.
If you really want to siege a station, you have to carefully place shield/power-supply logic ships behind your single siege ship.
This is a no-problem. Just make pressure a sum of two components:
A spherical pressure based on (x²+y²+z² = distance²) / (maxDistance)².
A linear pressure based on Y-distance to the ground-plate's base which you are on.
Then decide which you want to use and how many of which one.
Perhaps it is...
I hope we also have an air-weight / air-pressure value for planets.
IRL, the air weights about 1.1 to 1.3 kg/m^3 and helium about 1/6 or 1/7 at sea level (hydrogen about 1/2 of helium).
Vacuum would weight nothing, but the containment of it would. It would be a huge advantage because...
There will be "lanes" between Lagrange points.
You can only travel there. Start Lagrange-Drive anywhere else and you will be dragged into a nearby one.
Gates are artificial Lagrange points.
There can be no long lane crossing a plane which has at least 2 shorter lanes between 3 points.
You can...
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