The shotgun pattern really needs to be randomized. As it stands it's completely unusable because 70% of the projectiles end up on the far right, and making a proper shotgun array (that puts flak EVERYWHERE) just isn't possible, sadly...
Apart from that, I would maybe suggest removing lock-on...
It's actually possible to dodge missiles. The way I do it is by flying towards the target and side-stepping the missiles at the absolute last second. It requires very good timing and a bit of luck, though.
Yea, and you could have repair beams mounted on the ship pointed at the turrets, which would basically be like sharing HP (in a more amusing and inventive way)
I really like the way you laid it out! The only thing that I'd change is that after losing a certain % of mass that the ship core becomes destructible, instead of instantly overheating. That would make ships built with redundancy in mind able to keep on fighting even after the threshold has been...
It's worth it (I'm talking from experience here :P ). I just find that it looks better than 90° angles with the normal blocks.
But hey, if you're not as masochistic as I am and don't want to wedge/tetra/penta an entire ship it's entirely your choice, I'm just offering my humble opinion :)
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