The fun thing I do with salvagers is I take 2 salvager computers and interlace 2 checkerboards together so I can make a box and have as many beams as I want. :) This means less passes over a target to mine it and more beams. This works best when using logic controlled salvagers though since...
I use several groups of thrusters rather than a single group, no clue if that makes any difference. In any event push effects seem to work a lot better but the only real issue is the AI seems to lose it's ability to fly correctly at close range when the push thrust is stronger than the thruster...
The shipyard area blocks themselves have to be U's or C's but there is nothing stopping you from making a complete circle to close it off but the shipyard blocks will stop half way through it I think. ?_?
Default jump drive range is why I have a spamable warpgate on hand most times. Only the ones players are likely to be hanging around a lot have shields but it still has turrets for idiots and pirates.
Well seeing as it is the same issue with BPs that are spawned not loading with the AI active if it was saved active. Haven't noticed this though on pirates so I'll have to check. Didn't think the bug extended to them since their turrets where firing fine in some old BPs.
The AI needs to be changed to use the same controls the player does rather than direct input. The problem would vanish outright at that point since the AI wouldn't be much different than a player, just automated.
I say it should shop up like a station on the galaxy map. Ships with station parts should at least show up like one, while you won't be able to tell exact place in the sector too easily you'll know what sector it is in. So unless it is docked it'll show up like a station. :)
Depends on if I care about having internal walking areas for my ships or not but yes I fill in all spaces that aren't hallways or rooms with hull or shields. :)
Normally if I'm going to use a rail turret axis for extra barrels I'll make sure each part has its own distinct base and barrel to rotate around. Fixed barrels though are mainly normal rails and make it so there is no need to force the barrels to stay put. :) The only issue is they like to...
Anyone tempt fate and make a turret that can shoot at several targets at once rather than just one? It involves several smaller barrels docked to the main entity in some way. My current method has several fixed barrels docked to on rotating barrel but there are other ways.
Lets see my checklist usually involves something to the effect of:
Jump Drive
Largest Miner Server or SP will let me make
AMS Turrets
Station
Gates
Quick Deploying Fleet In One Ships (Basically a single ship that is really several ships docked that look like one ship)
Idiot Traps (Anti...
This brings up the idea of a ship spawner of some kind and ways to turn the shipyard into one. It'd be nice though if people couldn't spawn more than they could dock to their ships unless the ships/drones spawned ended up destroyed or docked elsewhere. Although I agree that a mobile base...
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