Starnet is vanilla, schema made it and it got a news post n everythinghttp://oldsite.star-made.org/content/starmade-009378-fixes-shield-balance-new-admin-tools
Found it
@Block_Fortress showed us a trick to get around this. While it is ghetto, it works. Look and click.
put your build mode view where the line will end and look where it will start, then just spam click, 9 times out of 10 you will get a line that is the angle you need
perhaps it could be a second function of the scanner? If you havent changed selected target since the jump, and perform a scan, it will appear in the top right where they jumped.
they do... keep the enemy still while you pew them
But yes, 100% agree, especially if collision damage is going to get implemented, no spec of dirt should be able to damage my ship that can withstand raw antimatter
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