Still processing. There's lots of data in a small space. Wondering about the processor load of angled hits. (Might have to use invisible virtual bullets across the width of the weapon area to accurately model damage.)
Due to the open nature of how people can build ships combined with the concept of missile explosions effectively turning ships inside-out, I think that if this idea were to catch on, the change in shield power should be a function of mass (block count), instead of surface area. Plus, death to...
I believe a shallow wedge or pair of mirrored wedges going all the way across the chest would be more in keeping with the simple-figure aesthetic and would better reflect smooth-line female sci-fi uniforms of years past. Generally, each individual breast is not highlighted unless the uniform is...
I can see this taking a while to figure out.
Interlocking wedges on doors may be an over-powered system, which may lead to block-angles getting reduced HP and mass sooner than anticipated. After all, if you have a single block space that effectively contains two angle blocks (or a penta and...
Great stuff. I would like to see one block punch-through plus a one block radius spread of half the total remaining damage for every three orders of magnitude. (The remaining half of the damage value would be applied to effects, like pierce or additional explosive or punch-through effect.)...
Yes, the 1950s are a heady time for us space explorers. Surely, the universe will only need, at maximum, five of those "computer" things....
http://ifaq.wap.org/computers/famousquotes.html
1 barrel shape x 8 colors x 4 hull types = 32 (not a terribly huge amount)
At least one member of the dev team has expressed interest in barrel-shaped blocks before in the forum. But like I said, it won't stop there. People will want round ice crystals, rounded angles of various kinds, round...
I'm definitely more in favor of "rubber" blocks. Once you start down the slippery slope of rounded blocks, everybody is going to want their pet block(s) in a rounded form, eating up all available BlockIDs.
You won't be slaving cards to the computer. You will "insert" the card (metadata) into the computer to change its behavior, at which point the computer can be mastered or slaved with other systems.
Yep, that would be good too. Also, doors that wouldn't crush astronauts (and something could be introduced to force-open such doors, leading to new boarding gameplay mechanics.)
I'm talking about uploading different blockconfig files to the Community Content area, for people who don't want to muck around in XML files themselves, but still want to change how blocks are stacked.
Could be that non-compatible builds could just have a link to agreeable mod files in their...
The idea of true landing gear is very interesting. I wonder if, in addition to adding friction, if we can get environment-reactive rails. Environment-reactive rails would work the same as regular rails, but would stop their motion or be pushed back on the rail if they encounter any resistance...
I'd like to see optional configs available in Community Content under "mods". I didn't find any with a simple "stack" search. Has anyone uploaded any? Maybe a zip file full of different optional configs. (E.g. "This one is just a basic tweak of the default. That one is a complete overhaul. The...
The OP will also encourage scripters to optimize their operations.
The difference between a program performing a function in 2 seconds or 10 seconds can be a matter of life and death.
I'd love if the switch block also had an optional keypad with programmable code.
Maybe in future versions, it could also interact with specific items, so that you could go on some kind of quest for some kind of key needed to open a certain lock.
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