Search results

    1. jzimmerman4

      More Varieties of Weapons (not an I WANT LAZORS thread)

      I really like all of your ideas except the first because it is to similar to amcs with the whole laser concept. The \'shotgun\' is my favorite and I would love to see it in game. An idea for a weapon would be some sort of electric cannon that shoots flashes or a constant bolt of electricity...
    2. jzimmerman4

      Rail gun

      I feel like you can create such weapons with the cmbination of amcs and missiles because if you deactivate an enemirs shields wth an amc array then shoot a missile into the hole you created then yea... rail gun effect that uses skill and not just lazyness lol. Play around with your weapon stats...
    3. jzimmerman4

      Docked Ship unwanted effects

      Currently you can friendly fire so basically your just shooting your docked ships. As Zovc kinda suggested i would re rout your guns so the out put isnt right behind your hangers.
    4. jzimmerman4

      Pistons? Or something similar...

      To specify how far you want your \"piston\" to extend maybe you can enter it like an AI unit and enter the distance. Another idea would be to make it more like UGO craft and add more blocks into the game but that would be more difficult, confusing, and time consuming for programing and players...
    5. jzimmerman4

      An argument for better docking - WIF PIKCHURRZ!!

      YES!!! I\'ve posted some ideas like this on other forums and its a a great idea!!!!! Enhancers for docks are so annoying and pointless if docked ships cant collide with other stuff. The admin command is really nice but it should be default so i can spawn my ships onto multiplayer without the...
    6. jzimmerman4

      It's time to implement Chain Docking + 2 other features

      Honestly i think he should totally change docking and get rid of the annoying box that your ship has to fit into. Since the game already can prevent collisions, when you dock the module scans to see if your ship will fit and if so lets you dock! AKA no more docking enhancers.
    7. jzimmerman4

      Option to be able to delete the whole ship

      The idea of selling whole ships is a really good one. Its simple but if you spend the time to take it apart you get more money for your time. And yeah a dedicated salvager is simple and will solve your current problem with out makeing any changes to the game.
    8. jzimmerman4

      Drones, and Advanced A.I.

      Currently you already can create \"drones\" that will attack enemies but you have to undock them individually, retrieve them, repair them, and reactivate the AI every time you exit the ship. Your idea fixes all these problems/ inconvinces plus adds more. Drones would allow players to control a...
    9. jzimmerman4

      All these "turn rate" threads

      I really like this idea!! s much simpler and smarter than creating a whole new block! Plus it saves space and if a larger ship wants to turn faster it wont be able to accelerate quickly still giving fighters the maneuverability advantage. This also would create more tactics since fighters will...
    10. jzimmerman4

      Maneuver engines

      while this is a great idea please just post on one of the many other threads that talk about this. thanks!!
    11. jzimmerman4

      Pistons? Or something similar...

      You guys should look up the mod Ugocraft for minecraft (Yogscast did a mod review). Something like that would be super cool in SM since it adds sliding parts and not just extendable. This would mostly just be for looks and would allow for cooler docking bay doors and stuff like that. TBH the...
    12. jzimmerman4

      Repair modules and "Ghost" blocks

      I really dig these ideas. They would make the game a lot more fun to play since no one likes to repair their ship since it is so time consuming. Maybe for the health meter it can have a small diagram of your ship and so you know what part of your ship is damaged and to what extent.
    13. jzimmerman4

      Gas Giants, Nebula's, commets, asteroid fields

      I like the idea of an asteroid field a lot and i think it should look like the one in the second star wars when kenobi and Jango Fett are dog fighting. That would make it so fighters could gain a large advantage against larger ships.
    14. jzimmerman4

      3 additional propulsion types. A reasonable suggestion.

      I believe a really neat system would be solar sails. They would allow for fast speeds while using no energy. The downside of the solar sails would be that turning and deceleration would be really slow so they are only ideal for trying to travel far distances. They would be placed like...
    15. jzimmerman4

      Docking units too big

      With the resent update all my docking units almost doubled in size even if they dont have any enhancers on them. This is a real problem because my in door docking units no longer fit and I really dont want to have to totally rebuild my ship larger. The green docking boxes should just be...
    16. jzimmerman4

      Custom Stations

      Maybe there can be super powerful pirate bases on planets. And to increase the power of pirate space stations, they should have a pirate fleet to protect it.
    17. jzimmerman4

      AMC Fire modes

      Both of your guys ideas are good and i think it could be useful for both AMC and missiles so that you can fire missles at multiple targets with out haveing to wait for them all to reload.
    18. jzimmerman4

      Player abilities.

      Maybe the fast moving should be some kind of sprint to give an advantage to being in a ships gravity vs floating around. And for shielding maybe some kind of armor can be added including magnetic boots and jet packs, which would use power. And there should be no up or down while in space so...
    19. jzimmerman4

      Stargates/Warp engines and cores

      I like your idea about a star gate because then you can explore another solar system and then quickly get back to your base or station. There should be something called light speed though which would allow you to travel much quicker but at the expense of alot of energy. for the light speed, you...
    20. jzimmerman4

      Planet Defense Grid

      I think you have the start of a good idea but instead of drawing power from the planet core the power blocks should just be conected to the core and so once the planet receives too much damage then the power blocks and shield generators lose efectivness and the planet becomes unstable, causing...