Just wanted to chime in and say I like the suggestion. I would also have no issue with shipyards having an option similar to "buy missing blocks at high markup". Best part of the suggestion is.... its server config dependent. don't like using credits OR hybrid? OK use blocks. Don't like...
With the new update making it so that we need to have the right blocks in order to build a blueprint of a ship. I was thinking. Wouldn't it be nice if all those blocks we harvest off of ships/stations in pvp or loot from pirate stations could be broken down into the base materials of the game...
Ah... I see your point Lecic. Would be intrusting to have gate shearing built into the game. I could see a faction having portals marked somehow as to what size can actually fit through. That way only allies that know which portal to enter would not be harmed. Unless an enemy was lucky or...
currently this bug that has been found would not be stopped with a gate that shreds ships. as the larger ship does not factor into the gate size. Only the power required. You could still use a much smaller transport the huge docked ships. the issue brought up in the OP is taking BIG ships...
Lecic, I am not sure you understand the implications of offensive gating, as I think Loadout does. Imagine for a moment. I build a ship similar to what he has... but carrying say.... 10 of those battle ships and rigged with logic to release them once it gets to the other side. Lets also say...
Humm.... I just thought of an interesting use for gates. I still haven't had time to test them, but if you can connect a gate to another in the same sector, Could you use them as fast travel in a large station? or like an elevator?
I think I will test this one right now. Will let you guys...
I meant that the entity could be oriented according to the entity it is docking to in the directions I stated. You would still place the block with the docking face in the meaner you do currently. SO although there are many possibilities (I think its actually 6 directions for block and 6 for...
sweet find. Hum... maybe I should start testing some "weaponized gate" ideas I have now.... Such as a station where I can dock my carrier.... and release drones through said gate from my carrier..... and have them "pop" out near an enemy base.
Another thought is using drones as a patrol in a...
Ithirahad, I may be wrong but is it not the actual physics actions that take place during a collision that cause the lag? NOT the simple checking of IF a collision exists? I am not suggesting to preform the entire collision as it is, but rather calculate if it would hit or not once in its...
Well my solution (as simple as I can write it) would be like follows:
1. You have the Docking blocks Docking Enhancers and Docking Point blocks.
2. Docking point block is placed at the point on your ship/turret/whatever where you want it to sit on your docking block. (no more core docking...
oh dear... so your telling us that you can use a small ship with titans attached to "Break Quantum Physics". This is an astounding development..... SO.... One could make very small warp gates, which could still transport fleets.
I think this might need to be pointed out as a bug. It could...
Its thanks to you and others in the Drone R&D thread that my carrier is coming together now LOL.
As for defense of the gates. I guess I wasn't thinking about a defense to fend off a titan of main faction assault. THAT is what your faction members are for. Turrets and drones IMO are there to...
OK I have played with the logic blocks a bit (just getting back into starmade after a bit of a break). For the life of me I can't figure out how to have a button send its signal then turn orange again (so that I can press it again). I don't want a "Clock" that keeps changing the buttons state...
One point that could be made is that you don't HAVE to faction your stations that have the gates do you? I mean if you factioned say the first one (at the edge of your starting galaxy) you could use it as the main defense point for the bridge. Then at each point in the bridge leave a horde of...
SO I was thinking about "beaming" onto ships, stations and planets. I think I may have come up with a system that would allow players to teleport between locations.
We would need 2 blocks. the Teleport Block and the Teleport Computer.
How it would work:
The player would build an area to...
IMO:
The current state of the game:
Well after the weapons update the game feels a bit more interesting (even with some of the bugs that came with it). I wouldn't say the game is lacking content at the moment but rather I think it lacks "Systems". By that I mean many of the features on the...
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