Once more, We are back!
Greetings again, valued consumer! Crimson-Artist here with some more refits of our catalog!
Oh these arn't just any refits, these were rebuilt from the ground up to utilize Rail tech.
Lets get started! First we have a complete remake of our Drop pods.
The Ember has...
Personally it would be better if cycling through docked entities is segregated into those that are docked via Rail Basic/Rotators and Turret Axis. Pressing the arrow keys normally will cycle through entities docked to Rail Basics and Rotators while pressing alt+arrow keys will cycle though...
hopefully when we use this remote access block our character model will still be viable. whats the use of a bridge if we just disappear into the captain's chair
looking good so far. For the turrets i would try to condense the diagonal connectors as much as possible, say just have one entity acting as the connector rather then having to make one for each turret. Less docked entities means less problems with the game.
again, I'm not oppose to constructor ships I'm just saying that such a change would add an unnecessary level of complexity to a relatively straight forward system.
Perhaps if say instead of poofing into existence ships/stations would take time to spawn and astrotech beams sped up the process...
A rather interesting idea and i do dig constructor ships but from the way the game is designed now it seems like an unnecessary extra step. when you consider what you would need just to spawn a ship it would include:
The blueprint
The necessary blocks
Room to spawn
Now, another ship sporting...
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