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    1. aceface

      So, between the HP system and shipyards....

      They are actually very viable, though i still put a little shields, beacuse i d rather not have a fighter leave a dent.
    2. aceface

      Newbies Guide to Factions V2.0

      Zackey you should add Eurocorp Here's some useful links http://starmadedock.net/threads/the-euro-corp-syndicate-remains.25/ http://starmadedock.net/threads/the-odium-pact-acta-deos-numquam-mortalia-fallunt.38/
    3. aceface

      NP The Helkan Imperium - Recruitment Open

      armor stacks?
    4. aceface

      Help me!

      Make a missiles spammer that shoots 100 missiles per second.
    5. aceface

      Remote ship control

      Sounds like an awesome idea. I think there should be a broadcast range, otherwise nobody would fly ships normally. Maybe 5-10 sectors?
    6. aceface

      Shipyard Moments ._.

      I dont think the C shapes are supposed to be connected
    7. aceface

      Starmade v0.194 - Shipyards

      Nice work schema!
    8. aceface

      Rejected suggestion to fix a sh*t load of lag and fps drops.

      Schine Defence Force has been deployed on thread
    9. aceface

      Intergrating the HP system with planets

      I think that the total HP of a planet core should be based off the planet radii.
    10. aceface

      Brainstorm This Asteroid spawning and balancing mining

      This would fix everything.
    11. aceface

      Why do you die at 50% hp? Shouldn't it be 0%?

      if you down a ship to 50% hp you definitenly do not remove 50% of the blocks. i mean what displays I don't understand how this has anything to do with it. I mean the overheat thing, why 50%, shouldn't it say 0% when it dies. I think the amount of blocks required to overheat a ship right now is...
    12. aceface

      Why do you die at 50% hp? Shouldn't it be 0%?

      I'm wondering why the game tells you that your ship dies at 50% hp. Shouldn't it say 0%? I'm not saying that I think there should be more blocks destroyed before a ship overheats, I'm fine with how it is now. But why 50%? It just doesn't make sense to me that it dies at 50%, and not at 0%, and...
    13. aceface

      GIVE THIS MAN A COOKIE!

      GIVE THIS MAN A COOKIE!
    14. aceface

      Designer mode

      Shouldn't be in the news. I mean the next update that is to come out in a few weeks. I've tested the latest experimental build.
    15. aceface

      Designer mode

      This will be released next update as "creative mode"
    16. aceface

      Make beams become fatter the bigger they are

      yup would be awesome if he cannons scaled infinitely
    17. aceface

      Deteis Heavy Shipyards

      Lets see...hmmm Zackey_TNT ^^
    18. aceface

      Fix missiles so they are actually useful.

      Planr I've actually noticed something when messing with missiles. If you take down the armour points of a ship missile holes tend to be a lot bigger. But yeah, missiles are a bit weak right now, in my opinion they still server as a good alpha weapon though.
    19. aceface

      Make beams become fatter the bigger they are

      Probably been suggested before, but I would like to drop this in: These beams are REDONCULOUS! The thickness of the beams should be bigger the higher damage the burst is on the beam. NEEDS TO BE FATTER :D Also this: