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    1. jzimmerman4

      Brotherhood Republic Fleets [Full Burn]

      The Spartan fighter just received a design overhaul and a new brother, the Centurion Bomber! Download: http://starmadedock.net/content/centurion-bomber.1225/
    2. jzimmerman4

      Spartan [Fighter] - Design overhaul

      The Spartan's design has been re-imagined to greatly increase appearances. From orange glass to an all new cockpit, the Spartan has a whole new feel. Just make sure to fly it from the cockpit view for an amazing ride.
    3. jzimmerman4

      Brotherhood Republic Fleets [Full Burn]

      Yup! The Daygr uses pulse for its beam and missiles
    4. jzimmerman4

      hotfix: save station

      We can..... although docked entities arn't saved with a station yet.
    5. jzimmerman4

      Dusk [Dropship] - Visual Update

      Increased the visual appeal with new glass and some better hull placement.
    6. jzimmerman4

      Where are the other missiles?

      https://star-made.org/news/patch-day-starmade-0-15 That will tell you all about the weapon system.
    7. jzimmerman4

      Pistons/Sticky Pistons

      All types of movement blocks have been confirmed by Schema for quite some time now.
    8. jzimmerman4

      Re-imagining the Damage Pulse

      Yes they could be colored like the other weapons but the push probally wouldn't change since you can always give the damage pulse a 100% push effect so it would be nice to have a 360 push weapon.
    9. jzimmerman4

      Re-imagining the Damage Pulse

      Hahah yea Im in season 5, It is a surprisingly good.
    10. jzimmerman4

      Is there any way to get an old version of Starmade?

      The new starter can upload old versions of the game.
    11. jzimmerman4

      Re-imagining the Damage Pulse

      Yes! It would be exactly like the Malevolence
    12. jzimmerman4

      Re-imagining the Damage Pulse

      So I have never seen anyone, not even a noob, use the damage pulse as the master weapon on a ship. They currently are completely pointless in battle besides as a slave, in which case are really awesome. I recently had an idea of a new way the damage pulse would work as a master weapon that...
    13. jzimmerman4

      Brotherhood Republic Fleets [Full Burn]

      Updated the Luna and the Daygr!
    14. jzimmerman4

      Luna [Battleship] - Improved Missiles

      Due to a missile bug (599) being fixed in the latest patch, I was able to find the best effect for missiles.
    15. jzimmerman4

      Daygr [Dreadnaught] - Improved Missiles

      Since the Missile bug (599) was fixed in the recent patch, I was able to properly test for the best effect. Here are the results of one shot:
    16. jzimmerman4

      StarMade 0.163 Bugfixes, Shield beams, Tutorials

      Whats the difference between Shield drain and Ion? I would think it best if there was only a shield and energy supply beam as to prevent repetition in the function of blocks. I do get that shield drain gives you the enemies shields but now the Ion effect sounds useless for the most part.
    17. jzimmerman4

      StarFeed Podcast -- For anything and everything spaceworthy!

      Perhaps a different voice chat may work better
    18. jzimmerman4

      Thrust Mechanics Explained

      It might be more fitting if a hyper-drive capable ship was called a Flag Ship instead. Also, Flag Ship is used less often so it will help prevent some confusion when a fleets Capital is not their Carrier/ jump ship.
    19. jzimmerman4

      Demons ship graveyard

      Those bed things look comfy!
    20. jzimmerman4

      a solution to homebase invincibility

      Sounds like a bug that needs to be reported to me!