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    1. lilFishy

      Smallest Point Deffense Challenge

      I think that the 360 FoF on the up/down axis is not needed, after all these will be mounted on capital ships/frigates etc. and all of those have outer hull trough which you can not shoot. IMO, everything that has more than -30 depresion (depending on the position and shape) is redundant.
    2. lilFishy

      Smallest Point Deffense Challenge

      My humble contribution, please ignore the visible core xD
    3. lilFishy

      The Thryn [Recruitment Limited]

      I tend to disagree, you read the first sentence and went berzerk, while i was still typing the second one. I was respectfull towards the silent part of that population because they are all nice folks, and ,as i tried to state but was bashed imediately, i have a problem with the portion that...
    4. lilFishy

      AI and rails.

      Hm that is strange... I managed to make them work just with a rail turret axis on a mothership and one on the barrel part.
    5. lilFishy

      AI and rails.

      A stupid question, but the turret bas also has to be connected to a axis block? Couse my turret still is not working... Nvm, she works now :D
    6. lilFishy

      AI and rails.

      Well, i have set up a AI module next to the core on the turret, ive tried everything as target, missile, selected, any. but the darn thing wont fire Also the turret and the gun are nod displayed as turrets, when i have Turrets in navigation panel unchecked i can still see them, and they are...
    7. lilFishy

      AI and rails.

      Is it just me, or realy AI can not use rail turrets now? I tried but failed..
    8. lilFishy

      Structured PvP elements.

      Agreed. This game has so much potential beyodn siply being a MC in space. I mean, in which other game can you make a trully limmitles ship spectrum and dish out against other folks. However, i do hate the current resource gathering for not enabeling that.
    9. lilFishy

      Neutral Faction News Thread

      Hey, at least he does not make those pesky doomcubes any more, i think. His ships still have flat sides but at least they have some shaping done to them (one looks like a hammerhead ship, other looks like a star destroyer...)
    10. lilFishy

      Cannon/beam rebalance vs Missiles (+realism, coooool!)

      Woah, you did have a brainstorm, and obviously a nice one. Agree but pls for the love of transcedental being ICLUDE CANNON/PULSE. I want that artilery effect.... as in long reload, shittload of energy used but high alpha and around 10 explosion radius....
    11. lilFishy

      Shield Damage Overhaul Idea (Outdated and dumb)

      Just one simple sentence: http://i1.kym-cdn.com/entries/icons/original/000/000/854/vader_NOOOO.jpg
    12. lilFishy

      Weapon Logic Output

      You are missing one crtical feature, you cant AIM with inner ship remote selected since it is not a weapon, therefore you would have to be positioned directly facing your target
    13. lilFishy

      New AI - marker

      I fully agree with everything you said......*reads lower half*.... hey there now, that is currently the only way of dealing wiht lock on missiles xD
    14. lilFishy

      Anti missile thread + moar

      Edit: i think Cyber wrote that the explosion were bugged, in reality they only added 1 radius of explosion or something like that.... Always good to see brains in workable condition. I myself am trying to think of a way pulse would be usable, and the best idea i had was that one wiht...
    15. lilFishy

      Anti missile thread + moar

      Was actualy hoping of this issue being SOLVED rather than: " Well, this is totaly OP, but even my grandma can use it so it does not matter" Than what is the actual point of other weapons ( I know they have uses, well cannons and beams do at least)? I will just sit back outside of view range and...
    16. lilFishy

      Anti missile thread + moar

      That is why we need something like pulsuar shield/ beam grill/ missile swarm to fight this faul creature know nas missile
    17. lilFishy

      Weapon Logic Output

      CyberTao My hype was misplaced. I thought you said that weapons can now activate logic :( pitty. Still a nice job with the rails.
    18. lilFishy

      Weapon Logic Output

      Nevertheless, I should have done a little better research. My addition to weapons would be to add logic to thrusters, jump drive, jammers/cloakers, scaners ( are they able to be logic activated?) W8 wot m8? ADDED YOU SAY?! Glorius is the furry god *bows* You sure, i just went to the dev...
    19. lilFishy

      Weapon Logic Output

      Ah sh**, i was not uware of this thread when i made mine. Dumbass.
    20. lilFishy

      Anti missile thread + moar

      Piratestations are nothing comared to real ship to ship combat. Have you played on the EE server? Do you realise that the ammount of groups that would be needed to simply overrun a PD deffence is very small? You would effectively need to make a flat barge with nothing but PDs on it and hope...