Search results

    1. Neon_42

      Skyboxes

      I may be able to give them a try. However I cannot get the current skyboxes to work properly anyway. So the point is moot until I get this problem fixed.
    2. Neon_42

      Skyboxes

      Greetings all, For those of you who don't use the procedural skyboxes, I make static ones. I am currently working on another set. However I am growing frustrated because I can't get the colors to look right when imported to Starmade. Everything seems muted. Does anyone know how starmade deals...
    3. Neon_42

      Death cubes: Server side counter

      After a very nice conversation with the guys on hyper-core server this evening. The details of which were not related to this topic, but it did give me an Idea. Many servers limit the size of the ships that can be built. For example your ship must fit within a 400x400x400 cube. This really...
    4. Neon_42

      So bored, reiginite interest in Starmade

      Why does the faction update have to come after the universe and AI update? I dont understand this thought at all
    5. Neon_42

      So bored, reiginite interest in Starmade

      @Zanaten This is a good idea, any good servers for this that you know of? Reading most of your comments has been helpful so far. I think I'm going to take a break from Starmade. It just isn't holding my interest. I agree with @Ithirahad that this game will probably will address all of these...
    6. Neon_42

      So bored, reiginite interest in Starmade

      I've become so bored with Starmade. I build ships and space stations and more ships and more space stations. Once in a long while somebody decides to take a few shots at my base, but because it is invincible nothing really happens. Sometimes I pirate ships that people forget to dock. On the...
    7. Neon_42

      Ship Building: How Do You Design Your Ships?

      I design the basic layout on paper first. I mostly choose a form that fits its function. Then I use the copy and paste functions to make the interior from templates I already have saved. Then I add power and engines. Then the Hull. last I do weapons and turrets and docking.
    8. Neon_42

      Save Description

      It would be really nice to be able to save a description of the ship/turret/station in conjunction with the blueprint. That way we could record, size, stats, and a brief purpose of the blueprint. This would be particularly useful for turrets as we could record the dimensions of the docking...
    9. Neon_42

      What the community has suggested - An overview and ideas for the dev team -Update #1

      adding a list of these poles would probably be more useful so people can add their votes
    10. Neon_42

      What the community has suggested - An overview and ideas for the dev team -Update #1

      How do you determine that 60 percent or more of the community wants something?
    11. Neon_42

      Turret Groups

      As it is, port batteries may not be able to fire at enemies on the starboard side. The same may go for dorsal and ventral turrets. It would be cool to be able to group turrets and command them to target different enemies. This would also add some interesting micro management to combat as larger...
    12. Neon_42

      What do you think of the planned galaxies?

      HOLY SHIT those are awesome! I love the populated x1 and x2 orbits of the bars. Bars are special to me because my thesis work involves bars. Do you have and ellipticals? I know they're boring, but as an astrophysicist, I would feel bad if they were left out. Could you add a 2 armed spiral...
    13. Neon_42

      What are effective weapon combinations other than big cannon/cannon/x?

      I like long range beam weapons on turrets. They seem to be able to shoot anything down before it even gets close to my base. For offensive purposes though they are so so.
    14. Neon_42

      Crafting System maps: A Rat's Nest

      @FunnyBunny14 This is not a good idea. Having two crafting systems will further divide players. There only needs to be one crafting system and a creative mode. Simple common blocks should be easy to produce. 1) There should not be a notepad in game. Seriously are you incapable of picking up a...
    15. Neon_42

      Planets Causing Lag

      Im not sure if this is a universal problem, however. When playing multiplayer planets cause so much lag that I lose connection to the server. Is there a fix or optimal settings for this?
    16. Neon_42

      Crafting System maps: A Rat's Nest

      I would say if you're looking for a space builder game, go play space engineers. I should hope that Starmade is more focused on a larger experience than that. I don't particularly disagree with any one point you've made, though I don't like how complicated it has become. Crafting is a...
    17. Neon_42

      Have you previously quit playing StarMade?

      I left because I did not feel the development acknowledged the community. I returned for a few of the updates because I thought they sounded like fun.
    18. Neon_42

      Crafting needs to be looked at again.

      So it has come to my attention that most players are still using recipes in conjunction with the new factory defined crafting system. This makes everything a lot easier. However, I do believe that this is not the intent of the system. I always thought that the purpose was to completely replace...
    19. Neon_42

      Crafting System maps: A Rat's Nest

      ^ this I feel like the should be some optimum size that the crafting is good for. Fighters and corvettes should be relatively easy to produce as they will also be starter ships. I think that the system should be optimal for destroyer sized vessels. Something around 100 or so blocks long. maybe...
    20. Neon_42

      Jump Drive block invisible?

      go post this in the game support section