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    1. jzimmerman4

      Re-imagining the Damage Pulse

      Since there are now a lot of new players I would like to hear people's opinion on this again!
    2. jzimmerman4

      All ship systems require a controlling computer

      This is a better summery of my idea, post I made forever ago (Before HP was announced) http://starmadedock.net/threads/next-generation-the-solution-to-core-drilling.175/
    3. jzimmerman4

      All ship systems require a controlling computer

      I like points 2 and 3 but I wouldnt like shields and power to have a weakness like that. So instead shields, power, and thrust should automatically be in your weapons computer so that they can be added to your hotbar and then have a display module that only has the power or shield output...
    4. jzimmerman4

      NuclearFun's Ships

      I am assuming that he built efficient reactors until he hit the soft cap then added them in by bulk since line reactors are no longer efficient after around 1.2 mill regen.
    5. jzimmerman4

      Crimson Corp Fleet Dynamics

      That is an amazing trailer!! I give you all my likes! You certainly deserve that medal.
    6. jzimmerman4

      Advanced Logic [Airlock] V2

      This Airlock will do everything for you so all you have to do is walk through it, simple enough. Place this on any ship or station to add some life and fun role play! Features: -Auto gravity -Flashing lights when exterior door is open -Auto opening and closing doors -Over ride to allow...
    7. jzimmerman4

      Brotherhood Republic Fleets [Full Burn]

      haha yea I was really confused when you said that but I would love to give it a try! Ill add it to my list for sure, thanks for the suggestion man!
    8. jzimmerman4

      The ultimate drone R&D thread

      Thats a bummer if it's true, they really should get a grouping bonus and ignore shields.
    9. jzimmerman4

      The ultimate drone R&D thread

      Has anyone tried creating a kamikaze drone that has explosives on the front and then a pull beam? That would be epic if it worked.
    10. jzimmerman4

      Thanks you! I try my best to strike an efficient balance between the two but efficiency is...

      Thanks you! I try my best to strike an efficient balance between the two but efficiency is always my first priority.
    11. jzimmerman4

      Brotherhood Republic Fleets [Full Burn]

      I had come to a dead end on the Scythe, but today I got a ton of great ideas and am totally re-inspired to continue!!!! Here is a nice updated photo for ya'll, enjoy.
    12. jzimmerman4

      StarMade 0.1862 New Stations & Faction Security

      So excited for the stations!!! And the new faction features are great though it would be nice to turn friendly fire off so that it is impossible to attack your own faction. Cant wait for what is to come!
    13. jzimmerman4

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Dem turrets though!!! Looking really amazing, great update.
    14. jzimmerman4

      [Closed] Utility Spaceship contest - (Salvage, Repair, PowerSupply, etc.)

      Did an update on my entry so here is the DL again. http://starmadedock.net/content/remanent-salvager.1750/ Cant wait for the results!
    15. jzimmerman4

      The Aethi Imperium //Now recruiting!\\

      Really unique ship designs, I like them a lot! Good luck on your recruitment.
    16. jzimmerman4

      turrets with beams or cannons?

      I would suggest cannons on turrets since AI has the same accuracy despite the weapon type and cannons have twice the range. Now beams do look a whole lot cooler for sure so I guess its dependent on what you are looking for.
    17. jzimmerman4

      Brotherhood Republic Fleets [Full Burn]

      The Luna now has an Interior!! Come check it out: http://starmadedock.net/content/luna-battleship.1013/
    18. jzimmerman4

      Luna [Battleship] - Full interior!!!!

      By request I have added a full interior into the Luna! This includes a war room, hub/mess hall, and crew quarters. In order to add these I removed the modular shielding which will eventually pay off once ship hp is introduced. However, the defensive ion effect was slightly increased by this...
    19. jzimmerman4

      Manticore [Drone] - Weapon switch

      Since the power requirement for lock-on greatly increased I switched this drone to rapid-fire missiles. This also allowed me to increase the shielding by removing unnecessary power units. There was also some visual upgrades done to make some of the drone look cleaner.