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    1. shadowulf

      Brainstorm This New Power Block

      I thought the current power gen minus the static power cons (mass,shield recharge) then I figured that amount of 'unallocated energy' could get pumped through the new reactors at a ratio of 1000(# of modules) to 1,or the 22.862. Then divide by ten to get the ratio of increase, or total percent...
    2. shadowulf

      Brainstorm This New Power Block

      I agree, however I'm trying to show how fueled reactors could be implemented without destroying the current reactor system. I'll edit how they work. Hmmm The computer, if not connected to thrusters, it takes current power regen-the static powercons, and uses that number in a ratio with the...
    3. shadowulf

      Brainstorm This New Power Block

      OK, I'll state my idea. 1) current power blocks stay in, however get slightly nerfed. 2) fueled reactors make a debut, along with their computer, but do not produce power, they take current power production and act as a secondary effect, doubling or even more based on block count compared to...
    4. shadowulf

      Call me when you get the rails fixed.

      Y Yes, I'm thinking the HP calculation of the rails might have interfered with some systems
    5. shadowulf

      Brainstorm This New Power Block

      I'll add a thought. Fuel is used to INCREASE power regen and possibly act as overdrive on larger ships, so it does not interfere with fuelless ships. If implemented, I for one would like to use it to maybe cloak/jam a capital for maybe 30 seconds to reposition and regen shields. The drawback...
    6. shadowulf

      Read by Council Grid based logic computer system

      I do not agree with this, as currently I use logic in 3d to seperate groups/parallel circuits and multiple circuits to figure out ship design features, such as where in a hallway the next blast door should be. Spatial orienting, if you will. Also, the difficulty of programming this seems...
    7. shadowulf

      Torch Information

      Thank you for letting me know right where to put some traps
    8. shadowulf

      grinders/flame torches? awesome! wait a minute... or rather 30

      I do believe that this boarding mechanic is primarily a way to get factions to cooperate for such an option. And also keptick, there's other ways to enable traps, as I'm sure you know
    9. shadowulf

      Disabling Systems after HP % is Pointless, PART TWO!

      I did not say MY ship was a capital. I said it was a specialized defensive cruiser. A ship of larger mass, 20k plus could rotate away damaged areas and bring to bear undamaged armor/systems. It brings a whole new dinamic to consider in ship battles, and will definitely make us think on how to...
    10. shadowulf

      Ship repair

      This is where I believe astrotech beams could get used. Put them in a small ship and fly around or maybe dock to a rail system that does you entire ship. But missing blocks will probably have to be repaired at a shipyard or manually put back into place...
    11. shadowulf

      Starmade Shipyards

      Oops, let me clarify. This thread is about Bench's side project. Its all in the OP. Its not actually about the upcoming shipyard update. Anyway, a thread titled 'possible ways to repair your ship without paying' would draw a lot more attention on its own, anyway. I for one have been toying...
    12. shadowulf

      Starmade Shipyards

      Hey PartyAlarm, I agree, however, I suggest you post a thread elswhere on this subject,as here it is off topic, like suggestions or general discussion
    13. shadowulf

      Disabling Systems after HP % is Pointless, PART TWO!

      In my playing yesterday (first time since the night of the update) I noticed that the time between when systems shut down and when the core overheats is crucial. In a fighter, you're pretty much destroyed, but a capital can reverse the phase. I'm talking about how I reoriented my ship to bring...
    14. shadowulf

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      I saved it after I refit it. Didn't do a great job, however. I can spawn one when I get on today.
    15. shadowulf

      "HP Damage Penalty from systems amount" question

      Still a capital ship can obliterate a fighter in one salvo, like it should be able to...... Personally I like this update as it opens new possibilities for ship building
    16. shadowulf

      Call me when you get the rails fixed.

      The new update has quite a few fixes. Rails run a lot smoother for me now
    17. shadowulf

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      awesome270, she is coming to be on the server with me, and i am very impressed with your Venator!!!
    18. shadowulf

      Disabling Systems after HP % is Pointless, PART TWO!

      I have read both threads, and I think you MAY have a valid point on systems shutting down if they are not damaged. HOWEVER, Without adding quite a bit of computation, further decreasing performance, I cannot think of a better way to establish a 'kill line' so AI and players maybe cease fire and...
    19. shadowulf

      Ability to link weapons between rail-docked ships

      I disagree. While the ship does provide shields until 50% of shields is reached, that is not the end of the battle. Even 2000 shields will keep your turrets alive a little longer, giving you a better chance to survive. Also, turret designs have already radically changed, and I have two in...
    20. shadowulf

      Cannon/beam rebalance vs Missiles (+realism, coooool!)

      I agree with this thread. Also, the planned fifth weapon type will need to be balanced as well. Well thought out, Valiant70