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    1. therimmer96

      Thoughts on Gigantism

      Do what the rest of us do and throw it away and start again! You're doing something wrong if you're not on your fifth iteration of a large project
    2. therimmer96

      Build Helper Requests

      Iirc, this is either planned or already ingame, but servers having an option to limit entity size would be a better way to solve people building big things, build helper limits aren't going to stop you from doing that when 3rd party tools exist :)
    3. therimmer96

      Thoughts on Gigantism

      ah, I understood you're point, just thought you're against them when you don't appear to be Fair enough :D
    4. therimmer96

      Thoughts on Gigantism

      I'm sorry if I misunderstood, but are you actually complaining about there being some sort of endgame rather than nothing to do past leaving spawn? The way this post reads makes it sound like you are against titans because they are something to work towards :/
    5. therimmer96

      Build Helper Requests

      I didn't claim it was done for me alone, I merely pointed it out when it was originally caped at 256. I know of several people who use it for large structures. Warpgates and such And yes, I am being selfish. I don't want to see a feature I use taken away, especially when it's not game breaking...
    6. therimmer96

      Hopes for a Better Tomorrow

      Cargo is most likely in it, it seems like the smallest change and is marked as inprogress in the trello
    7. therimmer96

      Build Helper Requests

      This isn't even a mechanic. its a UI decision. Text Box would solve the issue. Why are you so against a text box and so for limiting what people can do?
    8. therimmer96

      Build Helper Requests

      You're aware that an aweful lot of servers use 10km as a sector size? And even the base game uses 5km in new universes now iirc I am using it for 1.5km radius cicles max, but the point stands that you shouldn't turn something down and restrict players when a better option exists. Text boxes.
    9. therimmer96

      Build Helper Requests

      Same goes for blueprits
    10. therimmer96

      Bug Display Block GUI Has No Help Button

      afaik, thats been gone since the UI update
    11. therimmer96

      Build Helper Requests

      I was the one that yelled at calbiri for not allowing massive circles. Build Helper is pretty much needed at large scales for my current project, and so removing that would shoot me in the foot, and I'm sure others Better suggestion would be the one I put in my thread of text boxes with arrows...
    12. therimmer96

      Kupu's thread

      That's not possible. Each blade needs to be the same to maintain the illusion. There are only 4 frames, but it looks like 16 because they all look the same. If they was all different, they would look like they get a quarter of the way around and then snap back to the original point.
    13. therimmer96

      Resource producing station

      No. The solution to resource issues is not to go back towards infinite resources.
    14. therimmer96

      Change teleport UI

      I have no issues with the transporter UI, and if anything, I feel a similar UI should be applied to a version of wireless logic.
    15. therimmer96

      Mushroom Fleet: Shogunate Season 2 (ending December 2015)

      he raises a good point Can I has in? Even if I apparently
    16. therimmer96

      StarMade V0.19476 Transporters, Activation Gates, Optimizations and more

      I've noticed this with rail docking beams, noticed it pass through the rail and hit the elevator behind it.
    17. therimmer96

      tiny suggestions that don't justify a thread

      Schine is thinking about a capital ship system that would allow ships to have station systems on them, but at a severe cost to the ship, making it not feasible to be a usable ship in ordinary situations, but still mobile
    18. therimmer96

      About the new textures (11/2/15)

      if you're using a low resolution pack, why not use pixel? It wouldn't run into this issue afaik