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    1. therimmer96

      Kupu's thread

      StarMade News - StarMade v0.19498 Slabs & New Blocks ;)
    2. therimmer96

      Read by Schine Interial Dampening

      Nope. Just tried it. First I tried normal flight, followed by holding shift. No difference. This is because it's just the old space breaks from pre-thrust changes. Just slows you down at some arbitary rate based on thrust count if you're not holding any keys down. Then I tried actually...
    3. therimmer96

      Faction balls!

      Bigger than keptiks. They're doom cubes in vague shapes (love you doughnut <3)
    4. therimmer96

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      Debby! Your holes get a rest for the night! <3 Seriously though, Thanks :D
    5. therimmer96

      Faction balls!

      He was in chat earlier today.
    6. therimmer96

      Faction balls!

      and meeeeeee <3
    7. therimmer96

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      Guys, we're poor :c Every month we run into the issue of do I buy cake, or do we pay server. Personally, I'd rather cake, but I'm told that's selfish. But you can help. With one simple donation, you can allow me to adopt a cake and stuff it in the hole on my face. With one simple donation, you...
    8. therimmer96

      star-made.org and bug site down

      The top banner is still missing, occasional 404's, some of the text is the wrong colour and the lack of emails being sent.
    9. therimmer96

      star-made.org and bug site down

      *bump* Hellooo~? Any idea when the sites getting fixed? not getting any emails for stuff is kinda annoying :c
    10. therimmer96

      Jump Drive Range

      imo, jump drives should look at both ratio and block count. Overall block count will affect how far, ratio affecting recharge as it does now, providing functionality to carriers with long range jump systems, while a more combat oriented ship may not be able to go as far.
    11. therimmer96

      Jump Drive Range

      Yep, this is the case. IIRC, most servers buff the jump range though because it's so low.
    12. therimmer96

      star-made.org and bug site down

      So SMorg is backup, but this site still has absolutely rubbish performance, taking ages to load just threads. Any idea when this will be fixed and what caused the problems?
    13. therimmer96

      Shield supply modules

      awww. You get past the shields down time out though, don't you?
    14. therimmer96

      Read by Council 2 new trusters blocks.

      What do you mean? less drifty more atmospheric style combat?
    15. therimmer96

      Read by Schine Mass enhancers are stupid

      I'm not saying its a massive issue, I know its minor to most people, however, some places, 5 mass enhancers are a problem. Not every entity has space for 5 mass enhancers - It's not a major issue, but its silly to have such a limit to prevent edge cases
    16. therimmer96

      Read by Schine Mass enhancers are stupid

      turrets.are.not.the.issue Rails are. Something is wrong when ships like this needs enhancers for those engines to move. That's not causing any lag, all it does is cost power and space that could be cargo or interior
    17. therimmer96

      Read by Schine Mass enhancers are stupid

      Mining too quickly, bumping into a shop too quickly, building too quickly, they all cause lag as well. Lets balance against that by adding a block that screws with the lower end aswell. My point that your not addressing is that mass enhancers aren't just stopping exploits. Mass enhancers are...
    18. therimmer96

      Read by Schine Mass enhancers are stupid

      I think it's insane to think that anyone would do this for any prolonged amount of time other than the luls, and I also think that it's insane to mess with people on the lower end of the scale because in the absolute extreme case some one might be a dick Even if you're not willing to remove it...
    19. therimmer96

      Read by Schine Mass enhancers are stupid

      Nope. Disagree with this one aswell. It doesn't collision check when it's at the end of a rail, otherwise we'd get lag all the time from things being docked at stations, when in reality, we seem to get less lag. I also highly doubt that schema is that stupid to be honest. Moving big things...
    20. therimmer96

      Rubik's Twist (A.K.A. The Rubik Snake)

      I HAVE ONE OF THOSE! How'd you do the ball again? O.o