I build my ships big so they can contain as much general awesome as possible, be it in the form of rails, logic, detail or firepower (usually all of those) Though my ships tend to be a little smaller than the standard sizes used in faction warfare.
My plan:
Multi-purpose harvester with a moderate sized cannon turret.
Auto-factory
Shipyard
Build an exponentially increasing number of combat harvesters.
Bwahahahah warheads are even less useful than drain effects. 1 warhead won't even kill 1 hull block and slamming a million warhead cube into an isanth doesn't even disable it.
Now for things I don't use:
Warheads for the reasons stated above.
Missiles/pulse and missile/missile as both are...
Not self powered. The way AI and power drawing is setup means that if an AI turret ever reaches 0 energy it will lock itself into a power outage; this means that partially self powering turrets tend to not actually self power and self powering turrets can stop self powering if a lag spike drops...
In my experience the forums and chat are both very helpful whenever someone asks a legitimate question. Just stay out of the IRC because thats where we go when the topic gets too 'adult'
While were on the subject of shielding types how about a 'structural integrity field' that defends against collision damage (if that ever gets fully implemented)
I believe bubble shields were discussed before and the concensus was that large ships would just poke the tips of their gun barrels through the bubble and blow up the emitters that way.
Working on a logic gun to fire missiles really fast during an autosave and suddenly everything in the viscinity starts loosing chunks really fast like a wave of nothingness is passing through the sector, cue "Aww hell no!"
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