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    1. Blakubus

      LCARS GUI - VOYAGER BLUE - Bugfix and HUD arrows

      fixed the bug that the game crashed, while it loads the GUI the arrows now look trekkish ;)
    2. Blakubus

      LCARS GUI - Bugfix and HUD arrows

      fixed the bug that the game crashed, while it loads the GUI the arrows now look trekkish ;)
    3. Blakubus

      LCARS GUI - DEEP SPACE YELLOW - Antialising... again!

      Every round texture should be now a bit smoother.
    4. Blakubus

      LCARS GUI - VOYAGER BLUE - Antialising... again!

      Every round texture should be now a bit smoother.
    5. Blakubus

      LCARS GUI - Antialising... again!

      Every round texture should be now a bit smoother.
    6. Blakubus

      LCARS GUI

      Version 2.0 is out now! All three LCARS GUIs has been updated. They are now compatible with the new StarMade GUI. Pictures of the updated version will come soon. I hope you like it. The next GUI I will work on will be a Klingon GUI. After that I want you, yes YOU, to decide which GUI I should...
    7. Blakubus

      LCARS GUI - DEEP SPACE YELLOW - VERSION 2.0

      The new StarMade GUI is now available in LCARS style too.
    8. Blakubus

      LCARS GUI - VOYAGER BLUE - VERSION 2.0

      The new StarMade GUI is now available in LCARS BLUE style too.
    9. Blakubus

      LCARS GUI - VERSION 2.0

      The new StarMade GUI is now available in LCARS style too.
    10. Blakubus

      LCARS GUI - DEEP SPACE YELLOW - Bugfixes

      Just some small bugfixes.
    11. Blakubus

      LCARS GUI

      I am really happy that you like all my GUIs. It's great to have you as a fan :) I will not stop making GUIs, but I think there are enough LCARS GUIs I uploaded :) Someone also suggested me to make a klingon GUI and I like the idea. Maybe I will make a romulan or borg GUI too. :) There already is...
    12. Blakubus

      LCARS GUI - DEEP SPACE YELLOW 3.1 [30.06.2016]

      About the GUI: This GUI based on the LCARS system from Star Trek. The textures are all from the original LCARS GUI, but now they are in a yellow Deep Space Nine style. I edited almost anything in it and hope to get some good feedback and suggestions. I will work on the GUI if I don't like a...
    13. Blakubus

      LCARS GUI

      In the first LCARS GUI almost anything was in a red hue. In the second one anything was blue. So the third one will be mainly y..... ;) Hope this helped you Dragon :) Please notice that I redesigned the first post and also added some development pics of the third GUI (click the third spoiler). :D
    14. Blakubus

      LCARS GUI - VOYAGER BLUE - Galaxy icons & a bit antialising

      added galaxy map icons a bit antialising (it's so smooth you can't even see that it's smooth) added shield texture
    15. Blakubus

      LCARS GUI - Galaxy map icons & a bit antialising

      added galaxy map icons a bit antialising (it's so smooth you can't even see that it's smooth) added shield texture
    16. Blakubus

      LCARS GUI

      Thanks for all the suggestions and the positive feedback! I try to take care of the small problems the GUI has, but these are my first steps doing something like graphic design, so I have not much experience in some things. I started doing a little antialising like you proposed. I also know that...
    17. Blakubus

      Space: the final frontier.

      Space: the final frontier.
    18. Blakubus

      Live long and prosper!

      Live long and prosper!
    19. Blakubus

      LCARS GUI

      Welcome Trekkies! This thread is about my three LCARS GUIs based on the LCARS system from Star Trek. At first there is the original LCARS GUI. Here are some pics: For more information click here: latest version: 3.1 The second GUI is the LCARS GUI - VOYAGER BLUE. Here some pics...
    20. Blakubus

      LCARS GUI - VOYAGER BLUE 3.1 [30.06.2016]

      About the GUI: This GUI based on the LCARS system from Star Trek. The textures are all from the original LCARS GUI, but now they are in a blue Voyager style. I edited almost anything in it and hope to get some good feedback and suggestions. I will work on the GUI if I don't like a texture...