hrm... Ok, I did't read it as a suggestion, not sure what gave the impression, my post was a sincere attempt to indulge in some idle chit-chat.
To the contrary of many Daves, I try my best to respond and / or answer, line for line... (edit, I seen why now)
I also find your "scenario"...
sure... We allow up to 20 x 1.5k mass fighters per carrier on the server.
Players have thier own visions of how they want to implement carriers/drones/fighters.
... and not everyone plays on public servers.
Rinse, repeat...
Have you seen the list of depricated blocks?
However, for indulgement purposes...
It really depends on game-type...
Singleplayer needs shops or something, nobody wants to play alone in the void.
Multiplayer... is debatable.
Then there are some issues...
First of all; Daves...
It seems I am too stupid to even understand the question...
as I have stated before; nobody is being "forced" to do anything!
Edit:
Furthermore, I will go out on a limb here; to me it seems like elite-meta-exploit-PVPers are" attempting" to "force" everyone to build like they do... Make...
A long time has passed since the abandoned-medical-station from Atomic Yams made it into StarMade galaxies, (many thanks for the design!).
[SIS] Stuck In Space has invested resources to bring this station back to life!
Behold the refurbished and fully functional medical-station-Gamma!
Updated...
General AI / drone Info:
Back in the day, (2014-2015), I recall some servers with an AI accuracy of 2000.
The Official StarMade Server uses AI accuracy : 1000, (MOTD).
Default server.cfg: "10 = about 99% accuracy at 10m"...
{
20 = 99% accuracy @ 20meters
30 = 99% accuracy @ 30meters
40 = 99%...
Improvements:
Now boasting 85 Salvage groups!
Engine refit for max speed (unloaded*)!
Shields stabilized @ 95k!
Miner upgrades to hull and technical systems!
Simple LOD Bolt to make sure your blocks stay in place!
You will need to use the Block Editor to import them!
First Import the models...
The bolt into:
data\models\lod
The collision into:
\data\models\collision
take note of the Collision name, It will be the same (needed) for the...
I would also consider this:
Also, would it not be better and much less "invasive" to balance system blocks [<ReactorHp>40</ReactorHp>] in the BlockConfig?
This mining station concept comes from the creators of Jubal.
The Model: here, (Many thanks for the 3d-Model!).
Voxelized using the steps here: https://starmadedock.net/threads/smedit-conversion-database.292/page-3#post-378222
Unfortunately the original concept... weighing in @ 103km was a...
Thank you for the addition Alendon!
I believe you meant "step 3.".
Step 2. is binvox and is required either way. ;)
I completely forget about Vox2sm3, I have never used it and will also check it out!
The biggest issue I have with SmEdit is that it needs huge amounts of RAM for bigger models...
considering this is a 2 year old thread and the blueprints are from 2014...
Some stuff to consider...
I tested "firetail_grey" and "megathron_brown" they both worked fine for me.
There are multiple files inside the "main" folder, each different colors, be sure to copy/paste the correct...
As far as I know...
your "trade station" will need to be added to the "trade network" in Shop options.
That should be all that is needed, Traders (and other NPCs) will fill your orders and buy some stuff.
Of course I would not expect any "elite-meta-exploiting-pvper" to understand any of this, but it is quite simple...
It is a "Fair-Play" server, we would like to at least see a bare minimum-standard of "sportsmanship" on the server, which as it seems, people who build "crap" like this, have no...
Sorry I misunderstood / misread the Post being in "Suggestions".... whoops!
Turning them off is not "really" necassary under current mechanics as the gain is relatively high and no changes when the game is off.
Still a good suggestion!
/faction_point_add 10002 800000
/faction_point_set 10002...
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