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    1. Tsnonak

      Sandbox Games: Is it better to leave out half finished game mechanics?

      hrm... Ok, I did't read it as a suggestion, not sure what gave the impression, my post was a sincere attempt to indulge in some idle chit-chat. To the contrary of many Daves, I try my best to respond and / or answer, line for line... (edit, I seen why now) I also find your "scenario"...
    2. Tsnonak

      The ultimate drone R&D thread

      sure... We allow up to 20 x 1.5k mass fighters per carrier on the server. Players have thier own visions of how they want to implement carriers/drones/fighters. ... and not everyone plays on public servers.
    3. Tsnonak

      Sandbox Games: Is it better to leave out half finished game mechanics?

      Rinse, repeat... Have you seen the list of depricated blocks? However, for indulgement purposes... It really depends on game-type... Singleplayer needs shops or something, nobody wants to play alone in the void. Multiplayer... is debatable. Then there are some issues... First of all; Daves...
    4. Tsnonak

      The ultimate drone R&D thread

      It seems I am too stupid to even understand the question... as I have stated before; nobody is being "forced" to do anything! Edit: Furthermore, I will go out on a limb here; to me it seems like elite-meta-exploit-PVPers are" attempting" to "force" everyone to build like they do... Make...
    5. Tsnonak

      Medi-Spawn-Gamma Updated to Dev-Build v0.202.16 v0.02

      A long time has passed since the abandoned-medical-station from Atomic Yams made it into StarMade galaxies, (many thanks for the design!). [SIS] Stuck In Space has invested resources to bring this station back to life! Behold the refurbished and fully functional medical-station-Gamma! Updated...
    6. Tsnonak

      The ultimate drone R&D thread

      General AI / drone Info: Back in the day, (2014-2015), I recall some servers with an AI accuracy of 2000. The Official StarMade Server uses AI accuracy : 1000, (MOTD). Default server.cfg: "10 = about 99% accuracy at 10m"... { 20 = 99% accuracy @ 20meters 30 = 99% accuracy @ 30meters 40 = 99%...
    7. Tsnonak

      MULI_WorkHorse - Much needed Update, systems stabilized and improved!

      Improvements: Now boasting 85 Salvage groups! Engine refit for max speed (unloaded*)! Shields stabilized @ 95k! Miner upgrades to hull and technical systems!
    8. Tsnonak

      FPS-100 2019-10-19

      small green hull: 25 meter Basic systems for movement. No interior / another finish it yourselfer!
    9. Tsnonak

      Wraith 2019-10-18

      Green ship hull... 65 meter Basic systems to move around. No interior / another finish it yourselfer!
    10. Tsnonak

      Factory automation for large builds

      check this out: Courtesy of Aceface: https://starmadedock.net/content/shipyard-auto-crafter.7599/
    11. Tsnonak

      LOD Bolt_001 2019-10-13

      Simple LOD Bolt to make sure your blocks stay in place! You will need to use the Block Editor to import them! First Import the models... The bolt into: data\models\lod The collision into: \data\models\collision take note of the Collision name, It will be the same (needed) for the...
    12. Tsnonak

      The Quickfire Initiative: Rebalancing StarMade.

      I would also consider this: Also, would it not be better and much less "invasive" to balance system blocks [<ReactorHp>40</ReactorHp>] in the BlockConfig?
    13. Tsnonak

      42 Isis Mining Complex 2019-10-02

      This mining station concept comes from the creators of Jubal. The Model: here, (Many thanks for the 3d-Model!). Voxelized using the steps here: https://starmadedock.net/threads/smedit-conversion-database.292/page-3#post-378222 Unfortunately the original concept... weighing in @ 103km was a...
    14. Tsnonak

      SMEdit conversion database

      Thank you for the addition Alendon! I believe you meant "step 3.". Step 2. is binvox and is required either way. ;) I completely forget about Vox2sm3, I have never used it and will also check it out! The biggest issue I have with SmEdit is that it needs huge amounts of RAM for bigger models...
    15. Tsnonak

      SMEdit conversion database

      considering this is a 2 year old thread and the blueprints are from 2014... Some stuff to consider... I tested "firetail_grey" and "megathron_brown" they both worked fine for me. There are multiple files inside the "main" folder, each different colors, be sure to copy/paste the correct...
    16. Tsnonak

      trade station build question

      As far as I know... your "trade station" will need to be added to the "trade network" in Shop options. That should be all that is needed, Traders (and other NPCs) will fill your orders and buy some stuff.
    17. Tsnonak

      How do you balance a cheater? With a ban hammer.

      Of course I would not expect any "elite-meta-exploiting-pvper" to understand any of this, but it is quite simple... It is a "Fair-Play" server, we would like to at least see a bare minimum-standard of "sportsmanship" on the server, which as it seems, people who build "crap" like this, have no...
    18. Tsnonak

      Singleplayer/Offline game

      Sorry I misunderstood / misread the Post being in "Suggestions".... whoops! Turning them off is not "really" necassary under current mechanics as the gain is relatively high and no changes when the game is off. Still a good suggestion! /faction_point_add 10002 800000 /faction_point_set 10002...
    19. Tsnonak

      Linux and OSX users needed

      seen this? StarMade Not sure if it helps, thought I would just post it...